Warhammer 40,000 rules

DatasheetsCodex: Orks

Gorkanaut 325 pts #

Orks

M T SV W LD OC
9" 12 2+ (6+ invuln) 20 7+ 8

TitanicToweringTransportVehicleWalker

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Deffstorm Mega-shoota – Aimed [LETHAL HITS: NON-MONSTER/VEHICLE]36"205+6-11
Deffstorm Mega-shoota – Point Blank [TORRENT]12"3D6-6-11
Dual Big Shoota [LETHAL HITS: NON-MONSTER/VEHICLE] [RAPID FIRE 4]36"65+501
Rokkit Launcha – Blasta [BLAST 2]24"25+501
Rokkit Launcha – Busta24"25+10-23
Skorcha [BLAST 1] [TORRENT]12"3-501
Melee Weapons
WeaponRangeAWSSAPD
Klaw of Gork [CLEAVE 3]Melee63+18-36
Waaagh!
Gut Hatch

In your Movement phase, when this unit ends a normal move, units embarked within this unit can make an assault disembark move (pg 121).

Super-heavy Walker
Big an’ Stompy

This unit’s melee attacks can re‑roll hit rolls of 1.

Damaged 7
Deadly Demise D6

TRANSPORT

This model has a transport capacity of 12 Orks Infantry models. It cannot transport Ghazghkull Thraka models. Each Mega Armour/Jump Pack model takes up the space of 2 models.

Unit Composition

  • 1 Gorkanaut model

This model is equipped with: 1 Deffstorm mega‑shoota; 2 Dual Big Shoota; 1 Klaw of Gork; 2 Rokkit Launcha; 1 Skorcha.

+30 pts per 3 models