Warhammer 40,000 rules

Factions — Codex: Death Guard

Death Guard

Nurgle’s Gift (Aura) #

If your Army Faction is DEATH GUARD, while an enemy unit is within Contagion Range of one or more DEATH GUARD models from your army, it is Afflicted (see below).

CONTAGION RANGE

Contagion Range changes over the course of the battle:

In the first battle round, the Contagion Range is three inches.In the second battle round, the Contagion Range is six inches.From the third battle round, the Contagion Range is nine inches.

Contagion Range cannot be greater than 12" after modifiers.

Afflicted

During the Declare Battle Formations step, select one of the Plagues below. Until the end of the battle, while an enemy unit is Afflicted, subtract 1 from the Toughness characteristic of models in that unit, and that unit has the effect of your chosen Plague.

Skullsquirm Blight

*This horrifying affliction sees the minds and senses of the victim gnawed gradually away from within.*

Each time a model in this unit makes a ranged attack, enemy units have the benefit of cover against the attack.

Each time a model in this unit makes a melee attack, subtract 1 from the Hit roll.

Rattlejoint Ague

*Limbs shuddering with fever palsy, bones turned brittle as glass, these warriors can barely act to defend themselves.*

Worsen the Save characteristic of models in this unit by 1.

Scabrous Soulrot

*Victims of this insidious ailment become glassy eyed and morose as their very animus and essence decay.*

Worsen the Move, Leadership, and Objective Control characteristics of models in this unit by 1 (this rule can only worsen a model’s Objective Control characteristic to a minimum of 1).

FAQ

Errata Nurgle's Gift, Contagion Range Section

Add 'Contagion Range cannot be greater than 12" after modifiers.'

in the full FAQ
Errata Nurgle's Gift, Skullsquirm Blight

Change to:
‘• Each time a model in this unit makes a ranged attack, enemy units have the benefit of cover against that attack.
• Each time a model in this unit makes a melee attack, subtract 1 from the Hit roll.’

in the full FAQ

Pact of Decay #

When mustering your army, unless specifically stated otherwise, you cannot select PLAGUE LEGIONS as your Army Faction.

Contagion Engines 1 pts #

Reconnaissance

Warped and Rusted Animus #

  • Friendly Foetid Bloat‑Drone/Foetid Bloat‑Drone with Heavy Blight Launcher/Helbrute/Myphitic Blight‑Hauler units have Contagion Engine.
  • Friendly CONTAGION ENGINE units’ ranged attacks have [ASSAULT].

This detachment has the ENGINES tag and cannot be taken with another ENGINES detachment.

Enhancements

Lancet of the Worldsore (Upgrade) #

15 pts

Friendly Helbrute/Myphitic Blight‑Hauler unit only. This unit has Mobile.

Parasitic Woe‑reaper (Upgrade) #

15 pts

Contagion Engine unit only. When this unit has fought, one model in this unit heals D3 wounds.

Stratagems

Bloodrust Deluge #

1 CP Shooting your turn
When

Your Shooting phase, when a friendly Contagion Engine unit is selected to shoot.

Target

That Contagion Engine unit.

Effect

Select one visible enemy unit. That enemy unit is Afflicted until your unit has attacked.

Fresh Vectors #

1 CP ShootingFight either turn
When

Your Shooting phase or the Fight phase, when a friendly Contagion Engine unit is selected to attack.

Target

That Contagion Engine unit.

Effect

Your unit’s attacks can re‑roll wound rolls of 1.

Soulrot Flux #

1 CP Movement opponent's turn
When

Your opponent’s Movement phase, when an enemy unit is selected to make a fall‑back move, if that enemy unit is engaged with a friendly Contagion Engine unit.

Target

That Contagion Engine unit.

Effect

When an enemy unit engaged with your unit is selected to make a fall‑back move, roll one D6:

  • On a 1, that enemy unit suffers 1 mortal wound.
  • On a 2‑5, that enemy unit suffers D3 mortal wounds.
  • On a 6, that enemy unit suffers 3 mortal wounds.

Flyblown Host 1 pts #

Reconnaissance

Verminous Haze #

In the Declare Battle Formations step, you can select up to two friendly Plague Marines units. Those units have Infiltrators. This detachment has the flyblown tag and cannot be taken with another flyblown detachment.

Enhancements

Insectile Murmuration (Upgrade) #

15 pts

Plague Marines unit only. When this unit’s attacks target a unit within Contagion Range of a friendly unit, those attacks can re‑roll wound rolls of 1.

Plagueveil (Upgrade) #

15 pts

Plague Marines unit only. This unit has -3" detection range.

Stratagems

Droning Horror #

1 CP Shooting your turn
When

Your Shooting phase, when a friendly Plague Marines unit is selected to shoot.

Target

That Plague Marines unit.

Effect

Your unit’s ranged attacks:

  • Can re‑roll hit rolls of 1.
  • That target a unit within half range, can re‑roll wound rolls of 1.

Eye of the Swarm #

1 CP Shooting your turn
When

Your Shooting phase, when a friendly Plague Marines unit is selected to shoot.

Target

That Plague Marines unit.

Effect

Your unit’s ranged attacks have [Close‑quarters].

Nauseating Paroxysms #

1 CP Fight either turn
When

Start of the Fight phase

Target

One friendly engaged Plague Marines unit.

Effect

Select one enemy unit engaged with your unit. That enemy unit makes a battle‑shock roll, with -1 to that battle‑shock roll.

Paragons of Putrescence 1 pts #

Priority Assets

Hypervirulent Strains #

Friendly Death Guard Character units have +3" to their Contagion Range (to a maximum of 12").

Enhancements

Host of the Hybridised Pox #

40 pts

Death Guard Infantry model only. (Once per battle, per army) In your Command phase, you can use this ability. If you do, select one of the Plagues listed in Nurgle’s Gift (see Codex: Death Guard). Enemy units within Contagion Range of this unit also have the effect of that Plague in addition to your army’s chosen Plague until the end of the battle.

Rejuvenating Swarm #

20 pts

Death Guard Infantry model only (excluding Terminator models). Attacks that target this unit with a S greater than this unit’s T have -1 to wound rolls.

Stratagems

Aggravus Spasms #

1 CP Shooting your turn
When

Start of your Shooting Phase.

Target

One friendly Death Guard Character unit.

Effect

Select one visible enemy unit within Contagion Range of your unit. That enemy unit has +6" detection range.

Simultaneous Contamination #

1 CP Shooting your turn
When

Your Shooting phase, when a friendly Death Guard Character unit starts an action.

Target

That Death Guard Character unit.

Effect

That action does not prevent your unit from being eligible to shoot.

Territorial Infection #

1 CP Command your turn
When

Start of the Command phase.

Target

One friendly Death Guard Character unit.

Effect

Your unit has +1 OC until the end of the turn.

Virulent Vectorium 3 pts #

Take and Hold

Worldblight #

At the end of your Command phase, if a friendly DEATH GUARD unit is controlling an objective, that objective is secured. Until you lose control of that objective, while an enemy unit is within range of that objective, that enemy unit is Afflicted.

Enhancements

Daemon Weapon of Nurgle #

10 pts

DEATH GUARD model only. Each time the bearer makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.

Furnace of Plagues #

25 pts

DEATH GUARD model only. Add 1 to the Strength and Attacks characteristics of the bearer’s melee weapons, and the bearer’s melee weapons have the [DEVASTATING WOUNDS] ability.

Arch Contaminator #

25 pts

DEATH GUARD model only. While the bearer’s unit is within range of an objective marker you control, each time a model in the bearer’s unit makes an attack, you can re-roll the Wound roll.

Revolting Regeneration #

30 pts

DEATH GUARD model only. The bearer has the Feel No Pain 5+ ability.

Stratagems

Putrid Detonation #

1 CP Strategic Ploy CommandMovementShootingChargeFight either turn
When

Any phase.

Target

One DEATH GUARD VEHICLE or DEATH GUARD MONSTER model from your army with the Deadly Demise ability that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.

Effect

Do not roll one D6 to determine whether mortal wounds are inflicted by your model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted. In addition, any enemy units that suffer mortal wounds as a result of this Stratagem are Afflicted until the start of your next turn.

Disgustingly Resilient #

2 CP Battle Tactic ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One DEATH GUARD unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.

Plaguesurge #

2 CP Epic Deed Command your turn
When

Your Command phase.

Target

Your DEATH GUARD WARLORD that is on the battlefield.

Effect

Until the start of your next Command phase, add 3" to the Contagion Range of models from your army.

Leechspore Eruption #

1 CP Epic Deed Command your turn
When

Your Command phase.

Target

One DEATH GUARD model your army that has lost one or more wounds.

Effect

Select one enemy unit within 3" of your model. Roll a number of D6 equal to the number of wounds your model has lost: for each 5+, that enemy unit suffers one mortal wound (to a maximum of 6 mortal wounds) and your model regains 1 lost wound (to a maximum of 6 lost wounds).

Overwhelming Generosity #

1 CP Wargear Shooting your turn
When

Start of your Shooting phase.

Target

One DEATH GUARD CHARACTER unit from your army.

Effect

Select one enemy unit visible to your unit. Until the end of the phase, each time a DEATH GUARD unit from your army selects that enemy unit as the target of any ranged attacks, you can re-roll the dice to determine how many attacks a weapon equipped by a model in that unit makes.

Creeping Blight #

1 CP Wargear Shooting your turn
When

Your Shooting phase.

Target

One DEATH GUARD INFANTRY unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, each time a model in your unit makes a ranged attack that targets an Afflicted unit, you can re-roll the Hit roll and you can re-roll the Wound roll.

FAQ

Errata Virulent Vectorum Detachment, Worldblight Detachment Rule

Change to:
'At the end of your Command phase, if a friendly DEATH GUARD unit is controlling an objective, that objective is secured. Until you lose control of that objective, while an enemy unit is within range of that objective, that enemy unit is Afflicted.'

in the full FAQ

Mortarion’s Hammer 2 pts #

Purge the Foe

Miasmic Bombardment #

At the start of the battle round, select a number of enemy units more than 12" away from every model from your army that is on the battlefield. Until the end of the battle round, those enemy units are Afflicted. The maximum number of units you can select in this way depends on the battle size, as shown below.

In Incursion sized battles, the maximum number of enemy units you can select for the Miasmic Bombardment Detachment rule is 1.  In Strike Force sized battles, the maximum number of enemy units you can select for the Miasmic Bombardment Detachment rule is 2.  In Onslaught sized battles, the maximum number of enemy units you can select for the Miasmic Bombardment Detachment rule is 3.

Enhancements

Eye of Affliction #

20 pts

DEATH GUARD model only. Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability while targeting an Afflicted enemy unit.

Bilemaw Blight #

10 pts

MALIGNANT PLAGUECASTER only. At the start of your Shooting phase, until the end of the phase, add 12" to the Range characteristics of the bearer’s Plague Wind weapon.

Shriekworm Familiar #

15 pts

DEATH GUARD model only. Once per battle round, you can target the bearer’s unit with the Fire Overwatch Stratagem for 0CP.

Tendrilous Emissions #

30 pts

LORD OF VIRULENCE only. While the bearer is within 3" of one or more friendly DEATH GUARD VEHICLE units, the bearer has the Lone Operative ability, and each time one of those VEHICLE units makes a ranged attack that targets an enemy unit visible to the bearer, re-roll a Wound roll of 1.

Stratagems

Blighted Land #

2 CP Strategic Ploy Movement your turn
When

End of your Movement phase.

Target

One DEATH GUARD VEHICLE unit from your army.

Effect

Select one terrain feature within 24" of and visible to your unit. Until the start of your next turn, enemy units are Afflicted while they are within 3" of that terrain feature.

Relentless Grind #

1 CP Strategic Ploy MovementCharge your turn
When

Your Movement phase or your Charge phase.

Target

One DEATH GUARD VEHICLE unit from your army that has not been selected to move or charge this phase.

Effect

Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.

Drawn to Despair #

1 CP Battle Tactic Shooting your turn
When

Your Shooting phase.

Target

One DEATH GUARD unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets a visible enemy unit (excluding AIRCRAFT) within your opponent’s deployment zone, you can re-roll the Hit roll.

Font of Filth #

1 CP Strategic Ploy Shooting your turn
When

Your Shooting phase.

Target

One DEATH GUARD VEHICLE unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability.

Eyestinger Storm #

1 CP Strategic Ploy Command opponent's turn
When

Your opponent’s Command phase.

Target

One DEATH GUARD VEHICLE unit from your army.

Effect

Select one objective marker visible to one or more models in your unit. Each Afflicted enemy unit within range of that objective marker must take a Battle-shock test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.

Stinking Mire #

1 CP Strategic Ploy Charge opponent's turn
When

Start of your opponent’s Charge phase.

Target

One friendly unengaged DEATH GUARD VEHICLE unit.

Effect

Select one visible enemy unit within 12" of your unit. When that enemy unit declares a charge, that enemy unit has ‐1 to charge rolls.

Champions of Contagion 2 pts #

Take and Hold

Manifold Maladies #

At the start of the battle round, you can select one of the Plagues listed in Nurgle’s Gift. Until the end of the battle, that is your chosen Plague instead of any previously chosen Plague.

Enhancements

Final Ingredient #

20 pts

BIOLOGUS PUTRIFIER only. Once per battle, after the bearer’s unit has fought, if one or more CHARACTER models were destroyed as a result of those attacks, select one Plague. Until the end of the battle, while an enemy unit is Afflicted, that unit has the effect of the selected Plague in addition to any other.

Visions of Virulence #

15 pts

MALIGNANT PLAGUECASTER only. While an enemy unit is enfeebled by the bearer’s Pestilent Fallout ability, that unit is also Afflicted.

Needle of Nurgle #

25 pts

PLAGUE SURGEON only. Each time the bearer uses its Tainted Narthecium ability, you can return up to D3 destroyed models to the bearer’s unit (instead of 1).

Cornucophagus #

35 pts

LORD OF POXES only. In the Declare Battle Formations step select one Plague. Until the end of the battle, while an enemy unit is within Contagion Range of the bearer, that enemy unit has the effect of that Plague in addition to any other.

Stratagems

Blessings of Filth #

1 CP Battle Tactic ShootingFight either turn
When

Your Shooting phase or the Fight phase.

Target

One DEATH GUARD Attached unit from your army that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.

Malignance Magnified #

2 CP Battle Tactic ShootingFight either turn
When

Your Shooting phase or the Fight phase.

Target

One DEATH GUARD Attached unit from your army that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, you can re-roll the Hit roll and you can re-roll the Wound roll.

Grotesque Fortitude #

1 CP Battle Tactic ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One DEATH GUARD Attached unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, add 2 to the Toughness characteristic of models in your unit.

Rabid Infusion #

1 CP Strategic Ploy Fight either turn
When

Start of the Fight phase.

Target

One DEATH GUARD unit from your army that includes two CHARACTER models.

Effect

Until the end of the phase, your unit has the Fights First ability.

Mobile Vector #

1 CP Strategic Ploy Movement your turn
When

Your Movement phase, before the Reinforcements step.

Target

One DEATH GUARD CHARACTER unit from your army that is not leading a unit.

Effect

Select one other friendly DEATH GUARD unit (excluding Battle-shocked units and Attached units that already have two Leader units or one of your CHARACTER units leading it) within 2" horizontally and 5" vertically of your unit that your unit can lead (as described in the Leader section of its datasheet). Your unit attaches to that unit as a Leader. Change that unit’s Starting Strength accordingly.

Death’s Heads #

1 CP Wargear Shooting your turn
When

Your Shooting phase.

Target

One BIOLOGUS PUTRIFIER unit from your army that is not within Engagement Range of one or more enemy units and has not been selected to shoot this phase.

Effect

Select one enemy unit (excluding VEHICLES) that is within 8" of and visible to your unit. Until the start of your next turn, that unit has the effect of all Plagues (see Nurgle’s Gift).

Tallyband Summoners 2 pts #

Disruption

Plague Legions

You can include PLAGUE LEGIONS units in your army, even though they do not have the DEATH GUARD Faction keyword. The combined points cost of such units you can include in your army is:

Incursion: Up to 500 pts
Strike Force: Up to 1000 pts
Onslaught: Up to 1500 pts

No PLAGUE LEGIONS models from your army can be your WARLORD.

Reverberant Rancidity #

While a PLAGUE LEGIONS unit from your army is within 7" of one or more DEATH GUARD units from your army, that PLAGUE LEGIONS unit has the Nurgle’s Gift ability.

While a DEATH GUARD unit from your army is within 7" of one or more PLAGUE LEGIONS units from your army, add 3" to that DEATH GUARD unit’s Contagion Range.

Enhancements

Beckoning Blight #

20 pts

DEATH GUARD model only. Each time a PLAGUE LEGIONS unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within 12" of the bearer, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 8".

Errata Tallyband Summoners Detachment, Beckoning Blight Enhancement

Change to:

DEATH GUARD model only. Each time a PLAGUE LEGIONS unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within 12" of the bearer, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 8".’

in the full FAQ

Fell Harvester #

10 pts

DEATH GUARD model only. Add 2 to the Attacks characteristic of the bearer’s melee weapons.

Entropic Knell #

15 pts

GREAT UNCLEAN ONE only. In the Battle-shock step of your opponent’s Command phase, each enemy unit within 6" of the bearer that is below its Starting Strength must take a Battle-shock test, subtracting 1 from that test.

Tome of Bounteous Blessings #

20 pts

MALIGNANT PLAGUECASTER only. Each time a PLAGUE LEGIONS unit within 12" of the bearer takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a BATTLELINE unit and that test is passed, up to D3 destroyed models can be returned to that unit instead).

Stratagems

Persistent Pests #

1 CP Strategic Ploy CommandMovementShootingChargeFight either turn
When

Any phase.

Target

One NURGLINGS unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.

Effect

Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength and with its full wounds remaining.

Clutching Corruption #

1 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One DEATH GUARD unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit that is within Engagement Range of one or more PLAGUE LEGIONS units from your army, you can re-roll the Hit roll.

All Is Rot #

1 CP Strategic Ploy Shooting your turn
When

Your Shooting phase.

Target

One PLAGUE LEGIONS unit from your army that is within Engagement Range of one or more enemy units.

Effect

Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets of ranged weapons. Until the end of the phase, each time an enemy model loses a wound, while that model’s unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.

Fleshy Avalanche #

1 CP Strategic Ploy MovementCharge your turn
When

Your Movement phase or your Charge phase.

Target

One PLAGUE LEGIONS MONSTER unit from your army that has not been selected to move or charge this phase.

Effect

Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.

Avatars of Decay #

1 CP Strategic Ploy Shooting your turn
When

Your Shooting phase.

Target

One PLAGUE LEGIONS unit from your army.

Effect

Until the end of the phase, while an enemy unit is within 6" of your unit, that enemy unit is Afflicted.

Mireslick #

1 CP Strategic Ploy Movement opponent's turn
When

Your opponent’s Movement phase, when an enemy unit (excluding MONSTERS and VEHICLES) is selected to Fall Back.

Target

One PLAGUE LEGIONS unit from your army that is within Engagement Range of that enemy unit.

Effect

Until the end of the phase, while an enemy unit is within Engagement Range of your unit, each time that unit is selected to Fall Back, it must take a Leadership test. If that test is failed, that unit must Remain Stationary this phase instead.

Shamblerot Vectorium 2 pts #

Disruption

Keywords

POXWALKERS units from your army gain the BATTLELINE keyword.

Numberless Horde #

In your Command phase in each of the following battle rounds, depending on your chosen battle size, add a new POXWALKERS unit with a Starting Strength of 10 to your army, in Strategic Reserves.

In Incursion sized battles, you can add a new Poxwalkers unit in battle rounds 2 and 3.  In Strike Force sized battles, you can add a new Poxwalkers unit in battle rounds 2, 3 and 4.  In Onslaught sized battles, you can add a new Poxwalkers unit in battle rounds 2, 3, 4 and 5.

Enhancements

Witherbone Pipes #

25 pts

NOXIOUS BLIGHTBRINGER only. While the bearer is leading a POXWALKERS unit, add 1 to the Objective Control characteristic of models in that unit, and each time that unit takes a Battle-shock or Leadership test, add 1 to that test.

Lord of the Walking Pox #

15 pts

DEATH GUARD model only. If the bearer is leading a POXWALKER unit, and is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round as the third battle round.

Sorrowsyphon #

10 pts

MALIGNANT PLAGUECASTER only. While the bearer is leading a POXWALKERS unit, add 1 to the Damage characteristic of the bearer’s Plague Wind weapon. Each time the bearer makes one or more attacks with a Plague Wind weapon, after the bearer’s unit has resolved its attacks, D3 Bodyguard models from the bearer’s unit are destroyed.

Talisman of Burgeoning #

25 pts

DEATH GUARD model only. While the bearer is leading a unit, add 1 to the Toughness characteristic of POXWALKERS models in that unit.

Stratagems

Grip of the Walking Pox #

1 CP Strategic Ploy Fight either turn
When

Fight phase, just after an enemy unit has selected its targets.

Target

One POXWALKERS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

After the attacking unit has fought, roll one D6 for each model from your unit that was destroyed as a result of those attacks: on a 6, the attacking unit suffers 1 mortal wound. If your unit is not destroyed after the attacking unit has fought, enemy models destroyed as a result of this Stratagem count as enemy models destroyed by an attack made by a model in your unit for the purposes of the Curse of the Walking Pox ability.

Smeared With Filth #

1 CP Strategic Ploy Fight either turn
When

Fight phase.

Target

One POXWALKERS unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.

Effect

Select one enemy unit that made one or more attacks that targeted your unit this phase. Until the end of the battle, that enemy unit is Afflicted.

Gnawing Hunger #

1 CP Battle Tactic Command your turn
When

Your Command phase.

Target

One POXWALKERS unit from your army.

Effect

Until the end of the turn, add 1 to the Move characteristic of models in your unit, and add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in your unit.

Hidden Amongst The Dead #

1 CP Strategic Ploy Movement your turn
When

The Reinforcements step of your Movement phase.

Target

One POXWALKERS unit from your army that is in Strategic Reserves and that is not an Attached unit.

Effect

Until the end of the phase, models in that unit have the Deep Strike ability.

Shock and Horror #

1 CP Strategic Ploy Charge your turn
When

Your Charge phase, just after a DEATH GUARD unit from your army ends a Charge move.

Target

That DEATH GUARD unit.

Effect

Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from that test.

Shambling Wall #

1 CP Strategic Ploy Shooting opponent's turn
When

Your opponent’s Shooting phase.just after an enemy unit has selected its targets.

Target

One DEATH GUARD unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly POXWALKERS unit within 3" of your unit and visible to both your unit and the attacking unit.

Effect

Until the end of the phase, each time you would allocate an attack to a model in your DEATH GUARD unit, if your POXWALKERS unit is visible to the attacking model and is an eligible target for that attack, no saving throw is made for that attack; instead a number of POXWALKERS from your POXWALKERS unit equal to the Damage characteristic of that attack are destroyed.

Death Lord’s Chosen 2 pts #

Priority Assets

Deadly Vectors #

In your opponent’s Command phase, roll 2D6 for each Afflicted enemy unit, subtracting 1 from the result if that unit is Below Half-strength. If the result is 6 or less, that enemy unit suffers D3 mortal wounds.

Enhancements

Face of Death #

10 pts

TERMINATOR model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer’s unit must take a Battle-shock test.

Vile Vigour #

15 pts

TERMINATOR model only. While the bearer is leading a unit, add 1" to the Movement characteristic of models in that unit and you can re-roll Advance rolls made for that unit.

Warprot Talisman #

30 pts

TERMINATOR model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.

Helm of The Fly King #

20 pts

TERMINATOR model only. While the bearer is leading a unit, models in that unit cannot be targeted by ranged attacks unless the attacking model is within 18".

Stratagems

Blooming Pestilence #

1 CP Epic Deed CommandMovementShootingChargeFight either turn
When

Start of any phase.

Target

One TERMINATOR unit from your army.

Effect

Until the end of the phase, add 3" to the Contagion Range of models in your unit.

Grim Reapers #

1 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One TERMINATOR unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit (excluding MONSTERS and VEHICLES) you can re-roll the Hit roll.

Undying Spite #

1 CP Strategic Ploy Fight either turn
When

Fight phase, just after an enemy unit has selected its targets.

Target

One TERMINATOR unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

Signal Pox #

1 CP Epic Deed Command your turn
When

Your Command phase.

Target

One LORD OF VIRULENCE model from your army.

Effect

Select one objective marker within 30" of and visible to your model. Until the start of your next turn, while an enemy unit is within range of that objective marker, that unit is Afflicted.

Mortarion’s Teachings #

1 CP Strategic Ploy Shooting your turn
When

Your Shooting phase.

Target

One TERMINATOR unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] and [HEAVY] abilities.

Sickening Impact #

1 CP Strategic Ploy Charge your turn
When

Your Charge phase, just after a TERMINATOR unit from your army ends a Charge move.

Target

That TERMINATOR unit.

Effect

Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 2+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).