Factions — Codex: Chaos Space Marines
Heretic Astartes
Dark Pacts #
If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of that Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:
■ [LETHAL HITS]
■ [SUSTAINED HITS 1]
FAQ
Q When I select a unit as the target of the Fire Overwatch Stratagem, can that unit make a Dark Pact?
Yes, as the unit is selected to shoot.
Q Can I select a unit to shoot when there are no eligible targets so that unit can make a Dark Pact?
No.
Cults of the Dark Gods #
If your Army Faction is HERETIC ASTARTES, you can include any of the following units in your army, and when you do so their Faction keywords are replaced with HERETIC ASTARTES:
■ KHORNE BERZERKERS (see World Eaters)
■ RUBRIC MARINES (see Thousand Sons)
■ PLAGUE MARINES (see Death Guard)
■ NOISE MARINES (see Emperor’s Children)
The combined points value of such units you can include in your army depends on the battle size, as follows:
■ Incursion: Up to 250 pts
■ Strike Force: Up to 500 pts
■ Onslaught: Up to 750 pts
FAQ
Q If I use the Cults of the Dark Gods rule to add Plague Marines to my Chaos Space Marines army, does the Plague Marines’ Infused with the Blessings of Nurgle ability have any effect?
No.
Cabal of Chaos 1 pts #
Empyric Wellspring #
■ In your Shooting phase, when a friendly HERETIC ASTARTES PSYKER unit (excluding DAEMON units) is selected to shoot, if that unit makes a Dark Pact, that unit’s ranged attacks have +1 S.
■ In the Fight phase, when a friendly HERETIC ASTARTES DAEMON PRINCE/DAEMON PRINCE WITH WINGS unit (excluding KHORNE units) is selected to fight, if that unit makes a Dark Pact, that unit’s melee attacks have:
■ +2 S.
■ +1 AP.
Enhancements
Stratagems
Fleshy Curse #
- When
Start of your Shooting phase.
- Target
One friendly Heretic Astartes Psyker unit.
- Effect
Select one visible enemy unit within 12" of your unit. Roll one D6:
- On a 1, that enemy unit suffers 1 mortal wound.
- On a 2‑4, that enemy unit suffers D3 mortal wounds.
- On a 5‑6, that enemy unit suffers 2D3 mortal wounds.
These mortal wounds are inflicted by a psychic attack.
Infernal Vigour #
- When
Your Command phase.
- Target
One friendly Heretic Astartes Psyker/Daemon unit (excluding Khorne units).
- Effect
Your unit heals D3+1 wounds.
Wreathed in Warpflame #
- When
Your Shooting phase, when a friendly Heretic Astartes Psyker unit is selected to shoot.
- Target
That Heretic Astartes Psyker unit.
- Effect
Your unit’s ranged attacks have [Ignores Cover].
Devotees of Destruction 1 pts #
Rain of Ruin #
Friendly Havocs/Obliterators units’ ranged attacks have [Heavy].
Enhancements
Eye of Oblivion #
20 ptsWarpsmith model only. When this unit is selected to shoot, select one enemy unit within 24" of this unit. That enemy unit has +6" detection range until this unit has shot.
Pact of Destruction #
15 ptsWarpsmith model only.
- When this unit uses its Dark Pacts ability, this unit can re‑roll Leadership rolls.
- In your Shooting phase, when this unit has shot, if this unit used its Dark Pacts ability and if those attacks destroyed an enemy model, this unit heals 3 wounds.
Stratagems
Ruination’s Bounty #
- When
Your Shooting phase, when a friendly Havocs/Obliterators unit is selected to shoot.
- Target
That Havocs/Obliterators unit.
- Effect
When your unit uses the Dark Pacts ability, your unit’s ranged attacks have:
- [Lethal Hits].
- [Sustained Hits 1].
Snare of Fire #
- When
Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged Havocs unit.
- Target
That Havocs unit.
- Effect
Your unit can make a normal move of up to D3+3".
Undying Hatred #
- When
Your opponent’s Shooting phase, when an enemy unit targets a friendly Havocs/Obliterators unit.
- Target
That Havocs/Obliterators unit.
- Effect
Attacks that target your unit with a S greater than your unit’s T have -1 to wound rolls.
Murdertalon Raiders 1 pts #
Prey on the Weak #
- Friendly Heretic Astartes Infantry Fly units’ attacks that target a battle-shocked unit or a unit at or below half-strength can re-roll hit rolls of 1.
- When an enemy unit’s attacks target a friendly Heretic Astartes Infantry Fly unit, if that enemy unit is battle-shocked or at or below half-strength, those attacks have -1 to hit rolls.
This detachment has the NIGHTMARE tag and cannot be taken with another NIGHTMARE detachment.
Enhancements
Stratagems
Plunging Talons #
- When
Fight phase, when a friendly Heretic Astartes Infantry Fly unit that made a charge move this turn is selected to fight.
- Target
That Heretic Astartes Infantry Fly unit.
- Effect
Your unit’s melee attacks have [Lance].
Raking Pass #
- When
Your Movement phase, when a friendly Heretic Astartes Infantry Fly unit is selected to make a fall-back move.
- Target
That Heretic Astartes Infantry Fly unit.
- Effect
That move does not prevent your unit from being eligible to declare a charge.
Warp-twisted Terrors #
- When
Your Movement phase, when a friendly Warp Talons unit ends a move.
- Target
That Warp Talons unit.
- Effect
Select one visible enemy unit (excluding Monster/Vehicle units) within 9" of your unit. That enemy unit makes a battle-shock roll, with -1 to that battle-shock roll.
Veterans of the Long War 2 pts #
Focus of Hatred #
At the start of your Command phase, select one unit from your opponent’s army to be your focus of hatred. Until the start of your next Command phase, each time a HERETIC ASTARTES model from your army (excluding DAMNED models) makes an attack that targets your focus of hatred, you can re-roll the Hit roll.
Enhancements
Warmaster’s Gift #
15 ptsCHAOS LORD model only. Each time the bearer makes an attack that targets your focus of hatred, an unmodified successful Wound roll of 5+ scores a Critical Wound.
Eager for Vengeance #
20 ptsHERETIC ASTARTES model only (excluding DAMNED models). The bearer’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back. Each time a model in the bearer’s unit makes an attack that targets your focus of hatred, if the bearer’s unit Fell Back this turn, add 1 to the Hit roll, and each time you select your focus of hatred as a target of that unit’s charge, add 1 to the Charge roll.
Errata Veterans of the Long War Detachment, Eager For Vengeance Enhancement
Change to:
‘HERETIC ASTARTES model only (excluding DAMNED models). The bearer’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back. Each time a model in the bearer’s unit makes an attack that targets your focus of hatred, if the bearer’s unit Fell Back this turn, add 1 to the Hit roll, and each time you select your focus of hatred as a target of that unit’s charge, add 1 to the Charge roll.’
Eye of Abaddon #
15 ptsHERETIC ASTARTES model only (excluding DAMNED models). While the bearer is on the battlefield, each time your focus of hatred is destroyed, roll one D6: on a 4+, you gain 1CP.
Mark of Legend #
10 ptsHERETIC ASTARTES model only (excluding DAMNED models). Once per turn, you can re-roll one Hit roll, one Wound roll or one saving throw made for the bearer.
Stratagems
Endless Ire #
- When
Any phase, just after your focus of hatred is destroyed.
- Target
One HERETIC ASTARTES CHARACTER unit from your army (excluding Damned units).
- Effect
Select one enemy unit within 12" of and visible to your unit. Until the start of your next Command phase, that enemy unit is considered to be your focus of hatred.
Contemptuous Disregard #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Veterans of the Long War Detachment, Contemptuous Disregard Stratagem, Effect Section
Change to:
‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Bringers of Despair #
- When
Fight phase.
- Target
One HERETIC ASTARTES unit from your army (excluding DAMNED units) that is within Engagement Range of your focus of hatred.
- Effect
Until the end of the phase, your unit has the Fights First ability.
FAQ
Errata Veterans of the Long War Detachment, Bringers of Despair Stratagem
■ CP Cost: change to '1CP'.
■ When section: change to 'Fight phase.'
Black Crusade #
- When
Your Movement phase.
- Target
One HERETIC ASTARTES INFANTRY unit or HERETIC ASTARTES MOUNTED unit from your army (excluding DAMNED units).
- Effect
Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced or Fell Back, and bolt pistols, boltguns and combi-bolters equipped by models in your unit have the [DEVASTATING WOUNDS] ability while your unit has not already inflicted 6 wounds this turn using that ability.
Let the Galaxy Burn #
- When
Your Shooting phase.
- Target
One HERETIC ASTARTES unit from your army (excluding TZEENTCH units) that has not been selected to shoot this phase.
- Effect
Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability, and change the Attacks characteristic of Torrent weapons equipped by models in your unit to 6.
Millennia of Experience #
- When
Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
- Target
One HERETIC ASTARTES INFANTRY or HERETIC ASTARTES MOUNTED unit from your army (excluding DAMNED units) that is within 8" of that enemy unit and not within Engagement Range of one or more enemy units.
- Effect
Your unit can make a Normal move of up to 6".
FAQ
Errata Veterans of the Long War Detachment, Millennia of Experience Stratagem, Target Section
Change 9" to 8".
FAQ
Q If I am using the Veterans of the Long War Detachment, can I select a unit embarked within a TRANSPORT to be my focus of hatred?
Yes.
Deceptors 2 pts #
Masters of Misdirection #
In the Declare Battle Formations step, you can select a number of LEGIONARIES and CULTIST MOB units from your army: until the end of the battle, those units, and any CHARACTER units attached to them (excluding EPIC HEROES), have the Infiltrators ability. The maximum number of units you can select in this way depends on the battle size, as shown below.
Enhancements
Falsehood #
10 ptsCHAOS LORD model only (excluding TERMINATOR and JUMP PACK models). In the Declare Battle Formations step, you can set the bearer up in Reserves instead of setting it up on the battlefield. If you do, in one of your Movement phases, you can select one model in a friendly LEGIONARIES or CHOSEN unit that has two or more models remaining and is on the battlefield (excluding Attached units). The selected model is destroyed (ignoring any rules that are triggered when a model is destroyed) and the bearer is set up as close as possible to where that model was destroyed and only within Engagement Range of any enemy units if the destroyed model was within Engagement Range of those units. The bearer now attaches to that unit as its Leader.
Errata Deceptors Detachment, Falsehood Enhancement, third sentence
Change to:
‘If you do, in one of your Movement phases, you can select one model in a friendly LEGIONARIES or CHOSEN unit that has two or more models remaining and is on the battlefield (excluding Attached units).’
Cursed Fang #
10 ptsHERETIC ASTARTES INFANTRY model only. Improve the Armour Penetration characteristic of the bearer’s melee weapons by 1, and the bearer’s melee weapons have the [PRECISION] ability.
Shroud of Obfuscation #
15 ptsHERETIC ASTARTES INFANTRY model only. The bearer has the Stealth and Lone Operative abilities.
Soul Link #
5 ptsHERETIC ASTARTES INFANTRY model only. At the start of your Command phase, you can select one other HERETIC ASTARTES INFANTRY CHARACTER model from your army (excluding EPIC HEROES). Until the start of your next Command phase, the bearer gains the PSYKER keyword, and replace the bearer’s datasheet abilities with the datasheet abilities of the CHARACTER you selected.
Q When using the Soul Link Enhancement, can I select a CHARACTER model from my army that is not on the battlefield?
Yes.
Q When replacing the datasheet abilities of the bearer of the Soul Link Enhancement with those of the selected CHARACTER model, does this include Core and Faction abilities?
Yes.
Q Can my CHARACTER with the Soul Link Enhancement use that Enhancement while it is in Reserves/Strategic Reserves?
Yes.
Q When using the Soul Link Enhancement, can the bearer use a datasheet ability it gains as a result even if that ability has already been used by another CHARACTER model as many times as its restrictions allow (e.g. ‘once per battle’, ‘once per phase’)?
Yes.
Q When replacing the datasheet abilities of the bearer of the Soul Link Enhancement with those of the selected CHARACTER model, does this include which units the bearer can be attached to?
No.
Stratagems
Detonator #
- When
Any phase, just after an enemy model with the Deadly Demise ability (excluding TITANIC models) is destroyed.
- Target
One HERETIC ASTARTES CHARACTER unit from your army that was within 18" of that enemy model when it was destroyed.
- Effect
Your opponent does not roll to determine whether mortal wounds are inflicted by their model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted (if that ability inflicts a random number of mortal wounds, your opponent rolls to determine that number as normal).
From All Sides #
- When
Start of your Charge phase.
- Target
One HERETIC ASTARTES unit from your army.
- Effect
Until the end of the phase, add 1 to Charge rolls made for your unit for each other HERETIC ASTARTES unit from your army that made a Charge move this phase (to a maximum of +3).
Pick Them Off #
- When
Your Shooting phase.
- Target
One HERETIC ASTARTES unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, you can re-roll the Hit roll. If the target is Below Half-strength, you can re-roll the Wound roll as well.
Coils of Deception #
- When
Your Movement phase, just after a HERETIC ASTARTES unit from your army Falls Back.
- Target
That HERETIC ASTARTES unit.
- Effect
Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back.
Relentless Pursuit #
- When
Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
- Target
One HERETIC ASTARTES INFANTRY or HERETIC ASTARTES MOUNTED unit from your army that is within 8" of that enemy unit and not within Engagement Range of one or more enemy units.
- Effect
Your unit can make a Normal move of up to 6".
FAQ
Errata Deceptors Detachment, Relentless Pursuit Stratagem, Target Section
Change 9" to 8".
Scrambled Coordinates #
- When
Start of the Reinforcements step of your opponent’s Movement phase.
- Target
One HERETIC ASTARTES unit from your army.
- Effect
Until the end of the phase, enemy units that are set up on the battlefield from Reserves cannot be set up within 12" horizontally of your unit.
Renegade Raiders 3 pts #
Raiders and Reavers #
Ranged weapons equipped by HERETIC ASTARTES models from your army have the [ASSAULT] ability, and each time a HERETIC ASTARTES model from your army makes an attack that targets a unit within range of an objective marker, improve the Armour Penetration characteristic of that attack by 1.
Enhancements
Despot’s Claim #
15 ptsHERETIC ASTARTES model only. At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result if the bearer is wholly within 12" of your opponent’s deployment zone: on a 5+, you gain 1CP.
Dread Reaver #
15 ptsHERETIC ASTARTES model only. Each time the bearer makes a melee attack, if the bearer is wholly within 12" of your opponent’s deployment zone, you can re-roll the Hit roll and you can re-roll the Wound roll.
Mark of the Hound #
25 ptsHERETIC ASTARTES model only. Models in the bearer’s unit have the Scouts 6" ability.
Tyrant’s Lash #
20 ptsHERETIC ASTARTES model only. You can re-roll Advance rolls made for the bearer’s unit, and the bearer’s unit is eligible to shoot in a turn in which it Fell Back.
Stratagems
Unfailingly Obdurate #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
FAQ
Errata Renegade Raiders Detachment, Unfailingly Obdurate Stratagem, Effect Section
Change to:
‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Scour and Seize #
- When
Fight phase.
- Target
One HERETIC ASTARTES unit from your army that has not been selected to fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack that targets a unit within range of an objective marker, that attack has the [PRECISION] ability.
Opportunistic Raiders #
- When
End of the Fight phase.
- Target
One HERETIC ASTARTES unit from your army that was eligible to fight this phase.
- Effect
If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6" or up to 12" if it is a MOUNTED unit. Otherwise, your unit can make a Fall Back move. It cannot embark within a TRANSPORT at the end of this move if it disembarked from a TRANSPORT this turn.
FAQ
Q Can I use the Opportunistic Raiders Stratagem to Fall Back with a unit of Warp Talons, then use that unit’s Warp Strike ability to place it into Strategic Reserves?
If that Warp Talons unit destroyed one or more units this phase, yes otherwise, no.
Q For the Opportunistic Raiders Stratagem, is a unit that did not fight this phase an eligible target for that Stratagem, provided it was eligible to fight at one point during the phase?
Yes.
Warpcharged Engines #
- When
Your Movement phase.
- Target
One HERETIC ASTARTES TRANSPORT or HERETIC ASTARTES MOUNTED unit from your army that has not been selected to move this phase.
- Effect
Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.
Ruinous Raid #
- When
Your Shooting phase or your Fight phase.
- Target
One HERETIC ASTARTES unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot or fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack, if the target of that attack is within range of an objective marker, you can re-roll the Hit roll and you can re-roll the Wound roll.
Reaver’s Haste #
- When
Your Charge phase.
- Target
One HERETIC ASTARTES INFANTRY or HERETIC ASTARTES MOUNTED unit from your army.
- Effect
Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced. If you select one or more units within range of an objective marker as a target of that charge, add 1 to the Charge roll.
Dread Talons 2 pts #
Terror Descends (Aura) #
In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of one or more HERETIC ASTARTES units from your army, that enemy unit must take a Battle-shock test.
Each time an enemy unit within 12" of one or more HERETIC ASTARTES units from your army takes a Battle-shock test, subtract 1 from the result.
Enemy units affected by this Detachment rule do not need to take any other Battle-shock tests in the same phase.
Enhancements
Night’s Shroud #
10 ptsCHAOS LORD model only (excluding TERMINATOR models). Models in the bearer’s unit have the Stealth ability.
Willbreaker #
10 ptsHERETIC ASTARTES model only. In the Fight phase, after the bearer has made its attacks, select one enemy unit hit by one or more of those attacks. That unit must take a Battle-shock test.
Warp-Fuelled Thrusters #
20 ptsJUMP PACK CHAOS LORD model only. At the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.
Eater of Dread #
15 ptsHERETIC ASTARTES model only. At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result for each Battle-shocked enemy unit that is on the battlefield: on a 5+, you gain 1CP
Stratagems
Depthless Cruelty #
- When
Fight phase.
- Target
One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, improve the Armour Penetration characteristic of that attack by 1.
Bloody Example #
- When
Fight phase, just after a HERETIC ASTARTES unit from your army destroys a CHARACTER unit.
- Target
That HERETIC ASTARTES unit.
- Effect
Each enemy unit within 12" of and visible to your unit must take a Battle-shock test.
Pitiless Hunters #
- When
Your Shooting phase.
- Target
One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, you can re-roll the Hit roll and you can re-roll the Wound roll.
Relentless Terror #
- When
Your Movement phase, just after a HERETIC ASTARTES INFANTRY unit from your army Falls Back.
- Target
That HERETIC ASTARTES INFANTRY unit.
- Effect
Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back.
Screaming Descent #
- When
Reinforcements step of your Movement phase, from the second battle round onwards.
- Target
One HERETIC ASTARTES JUMP PACK unit from your army that is in Reserves.
- Effect
Set your unit up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge. Then select one enemy INFANTRY or MOUNTED unit within 9" of and visible to your unit: that unit must take a Battle‐shock test.
FAQ
Errata Dreadtalons Detachment, Screaming Descent Stratagem, Effect section
Change to:
'Set your unit up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge. Then select one enemy INFANTRY or MOUNTED unit within 9" of and visible to your unit: that unit makes a battle‑shock roll.’
Merciless Pursuit #
- When
End of your opponent’s Movement phase.
- Target
One HERETIC ASTARTES INFANTRY unit from your army that is not within Engagement Range of one or more enemy units.
- Effect
Select one enemy unit that Fell Back this turn and is within 6" of your unit. Your unit can declare a charge as if it were your Charge phase. When doing so, you can only select that enemy unit as the target of that charge (and only if it is an eligible target). Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
Fellhammer Siege-host 2 pts #
Iron Fortitude #
Each time a ranged attack targets a HERETIC ASTARTES unit from your army (excluding DAMNED units), if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.
Enhancements
Bastion Plate #
10 ptsCHAOS LORD model only (excluding JUMP PACK models). Once per battle round, when a saving throw is failed for the bearer’s unit, you can change the Damage characteristic of that attack to 0.
Warp Tracer #
20 ptsHERETIC ASTARTES model only. In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.
Ironbound Enmity #
15 ptsHERETIC ASTARTES model only. Each time the bearer makes an attack while within range of an objective marker, add 1 to the Wound roll.
Iron Artifice #
10 ptsHERETIC ASTARTES INFANTRY model only. The bearer’s weapons have the [ANTI-VEHICLE 4+] and [ANTI-FORTIFICATION 4+] abilities.
Stratagems
Persistent Assailants #
- When
Fight phase.
- Target
One HERETIC ASTARTES unit from your army that was selected as the target of one or more attacks this phase and has not been selected to fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll, and if your unit is Below Half-strength you can re-roll the Wound roll as well.
Brutal Attrition #
- When
Fight phase, just after an enemy unit has selected its targets.
- Target
One HERETIC ASTARTES INFANTRY unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, each time a melee attack is allocated to your unit, after the attacking unit has finished making its attacks, roll one D6 (to a maximum of six D6 per attacking unit): for each 4+, the attacking unit suffers 1 mortal wound.
Pitiless Cannonade #
- When
Your Shooting phase.
- Target
One HERETIC ASTARTES unit from your army that has not been selected to shoot this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Below Half-strength, a successful unmodified Hit roll of 5+ scores a Critical Hit.
Point-blank Destruction #
- When
Your Shooting phase.
- Target
One HERETIC ASTARTES unit from your army that is within Engagement Range of one or more enemy units and has not been selected to shoot this phase.
- Effect
Until the end of the phase, your unit’s ranged weapons (excluding Blast weapons) have the [PISTOL] ability.
Steadfast Determination #
- When
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
- Target
One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
Siegecraft #
- When
Start of your opponent’s Charge phase.
- Target
One HERETIC ASTARTES unit from your army.
- Effect
Until the end of the phase, each time an enemy unit selects your unit as a target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).
Pactbound Zealots 3 pts #
Restrictions
You cannot select the KHORNE keyword for a PSYKER unit.
A CHARACTER unit can only be attached to a unit if both units share the same keyword from the list below.
A unit can only embark within (or start the battle embarked within) a TRANSPORT if both of those units share the same keyword from the list below.
Marks of Chaos #
When mustering your army, when you select a HERETIC ASTARTES unit to include in your army, if that unit is not an EPIC HERO and does not already have one of the following keywords, you must select one for that unit and note it on your Army Roster: KHORNE, TZEENTCH, NURGLE, SLAANESH, CHAOS UNDIVIDED. Each time a unit with one of these keywords gains a weapon ability as the result of a Dark Pact and does not fail the resulting Leadership test, until the end of the phase, that unit gains the associated ability below.
Units That Gained [LETHAL HITS]
■ KHORNE: Each time a model in this unit makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.
■ TZEENTCH: Each time a model in this unit makes a ranged attack, an unmodified Hit roll of 5+ scores a Critical Hit.
■ CHAOS UNDIVIDED: Each time a model in this unit makes an attack, re-roll a Hit roll of 1.
Units That Gained [SUSTAINED HITS 1]
■ NURGLE: Each time a model in this unit makes a ranged attack, an unmodified Hit roll of 5+ scores a Critical Hit.
■ SLAANESH: Each time a model in this unit makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.
■ CHAOS UNDIVIDED: Each time a model in this unit makes an attack, re-roll a Hit roll of 1.
Mark of Chaos mandatory
- Tzeentch
Each time a unit with the Tzeentch keyword gains the [LETHAL HITS] ability as the result of a Dark Pact and does not fail the resulting Leadership test, until the end of the phase, that unit gains the associated ability below:
Each time a model in this unit makes a ranged attack, an unmodified Hit roll of 5+ scores a Critical Hit.
- Nurgle
Each time a unit with the Nurgle keyword gains the [SUSTAINED HITS 1] ability as the result of a Dark Pact and does not fail the resulting Leadership test, until the end of the phase, that unit gains the associated ability below:
Each time a model in this unit makes a ranged attack, an unmodified Hit roll of 5+ scores a Critical Hit.
- Slaanesh
Each time a unit with the Slaanesh keyword gains the [SUSTAINED HITS 1] ability as the result of a Dark Pact and does not fail the resulting Leadership test, until the end of the phase, that unit gains the associated ability below:
Each time a model in this unit makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.
- Chaos Undivided
Each time a unit with the Chaos Undivided keyword gains the [LETHAL HITS] or [SUSTAINED HITS 1] ability as the result of a Dark Pact and does not fail the resulting Leadership test, until the end of the phase, that unit gains the associated ability below:
Each time a model in this unit makes an attack, re-roll a Hit roll of 1.
Mark of Chaos mandatory
- Khorne
Each time a unit with the Khorne keyword gains the [LETHAL HITS] ability as the result of a Dark Pact and does not fail the resulting Leadership test, until the end of the phase, that unit gains the associated ability below:
Each time a model in this unit makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.
- Tzeentch
Each time a unit with the Tzeentch keyword gains the [LETHAL HITS] ability as the result of a Dark Pact and does not fail the resulting Leadership test, until the end of the phase, that unit gains the associated ability below:
Each time a model in this unit makes a ranged attack, an unmodified Hit roll of 5+ scores a Critical Hit.
- Nurgle
Each time a unit with the Nurgle keyword gains the [SUSTAINED HITS 1] ability as the result of a Dark Pact and does not fail the resulting Leadership test, until the end of the phase, that unit gains the associated ability below:
Each time a model in this unit makes a ranged attack, an unmodified Hit roll of 5+ scores a Critical Hit.
- Slaanesh
Each time a unit with the Slaanesh keyword gains the [SUSTAINED HITS 1] ability as the result of a Dark Pact and does not fail the resulting Leadership test, until the end of the phase, that unit gains the associated ability below:
Each time a model in this unit makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit
- Chaos Undivided
Each time a unit with the Chaos Undivided keyword gains the [LETHAL HITS] or [SUSTAINED HITS 1] ability as the result of a Dark Pact and does not fail the resulting Leadership test, until the end of the phase, that unit gains the associated ability below:
Each time a model in this unit makes an attack, re-roll a Hit roll of 1.
Enhancements
Talisman of Burning Blood #
15 ptsHERETIC ASTARTES KHORNE model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. Each time the bearer’s unit makes a Dark Pact and does not fail the resulting Leadership test, roll one D3: until the end of the phase, add the result to the Attacks and Strength characteristics of the bearer’s melee weapons instead.
Eye of Tzeentch #
15 ptsHERETIC ASTARTES TZEENTCH model only. Each time the bearer’s unit makes a Dark Pact and does not fail the resulting Leadership test, if the result of that test was 8 or more, you gain 1CP.
Orbs of Unlife #
15 ptsHERETIC ASTARTES NURGLE model only. At the end of the Fight phase, roll one D6 for every enemy unit within 3" of the bearer, adding 1 to the result if the bearer’s unit made a Dark Pact that phase and did not fail the resulting Leadership test: on a 4+, that enemy unit suffers D3 mortal wounds.
Intoxicating Elixir #
15 ptsHERETIC ASTARTES SLAANESH model only. The bearer has the Feel No Pain 5+ ability. Each time the bearer shoots or fights, if the bearer’s unit made a Dark Pact this phase and did not fail the resulting Leadership test, after the bearer has resolved those attacks, select one enemy unit that was hit by one or more of those attacks; that enemy unit must take a Battle-shock test.
Stratagems
Eye of the Gods #
- When
Fight phase, just after a HERETIC ASTARTES CHARACTER unit from your army (excluding DAMNED, DAEMON AND EPIC HERO units) destroys an enemy unit.
- Target
One HERETIC ASTARTES CHARACTER model in that unit.
- Effect
Until the end of the battle, add 1 to the Move, Toughness and Wounds characteristics of that Character model, and add 1 to the Attacks, Strength and Damage characteristics of that CHARACTER models melee weapons.
Eternal Hate #
- When
Fight phase, just after an enemy unit has selected its targets.
- Target
One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if it is a KHORNE unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
Profane Zeal #
- When
Your Shooting phase or the Fight phase.
- Target
One HERETIC ASTARTES CHAOS UNDIVIDED unit from your army that has not been selected to shoot or fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Wound roll.
Skinshift #
- When
Your Command phase.
- Target
One HERETIC ASTARTES unit from your army.
- Effect
One model in your unit regains up to 3 lost wounds. In addition, if your unit is a TZEENTCH unit below its Starting Strength, one destroyed model (excluding CHARACTER models) is returned to your unit with its full wounds remaining.
Torpefying Refrain #
- When
Your Movement phase.
- Target
One HERETIC ASTARTES unit from your army.
- Effect
Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back. If your unit is a SLAANESH unit, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.
Festering Miasma #
- When
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
- Target
One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, your unit has the Stealth ability. In addition, if your unit is a NURGLE unit, it can only be selected as the target of a ranged attack if the attacking model is within 18".
FAQ
Errata Pactbound Zealots Detachment, Marks of Chaos Detachment Rule, Restrictions Section
Add an additional bullet point:
‘• A unit can only embark within (or start the battle embarked within) a TRANSPORT if both of those units share the same keyword from the list above.’
Errata Pactbound Zealots Detachment, Restrictions Section
Change to:
‘A CHARACTER/EPIC HERO unit can only be attached to a unit if both units share the same keyword from the list above.'
Chaos Cult 2 pts #
Keywords
TRAITOR GUARDSMEN SQUAD units from your army gain the BATTLELINE keyword.
Desperate Devotion #
Each time a DAMNED unit from your army with the Dark Pacts ability is selected to make a Normal or Advance move or declare a charge (excluding units that arrived from Reserves this turn), it can make a Desperate Pact (see below). If it does, until the end of the phase, add 2" to the Move characteristic of models in that unit and add 2 to Charge rolls made for that unit.
Desperate Pacts
Each time a unit makes a Desperate Pact, it must first take a Leadership test; if that test is failed, that unit suffers D3 mortal wounds before any effects of that Desperate Pact are resolved.
Enhancements
Cultist’s Brand #
30 ptsDARK APOSTLE or DAMNED model only. If every other model in the bearer’s unit (excluding Dark Disciples) is DAMNED, you can re-roll Advance and Charge rolls made for the bearer’s unit.
Amulet of Tainted Vigour #
20 ptsDARK APOSTLE model only. In your Command phase, you can return up to D3 destroyed DAMNED models (excluding CHARACTER models) to the bearer’s unit.
Incendiary Goad #
25 ptsDARK APOSTLE or DAMNED model only. While the bearer’s unit is below its Starting Strength, add 1 to the Strength characteristic of melee weapons equipped by DAMNED models in that unit, and while that unit is Below Half-strength, add 1 to the Attacks characteristic of those weapons as well.
Warped Foresight #
10 ptsDARK APOSTLE or DAMNED model only. While the bearer is leading a unit with the Scouts 6" ability, every model in the bearer’s unit has the Scouts 6" ability.
Errata Chaos Cult Detachment, Warped Foresight Enhancement
Change to:
‘DARK APOSTLE or DAMNED model only. While the bearer is leading a unit with the Scouts 6” ability, every model in the bearer’s unit has the Scouts 6” ability.
Stratagems
Chosen for Glory #
- When
Your Shooting phase or the Fight phase.
- Target
One DAMNED unit from your army that has not been selected to shoot or fight this phase.
- Effect
Your unit can make a Desperate Pact. If it does, until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll, and if your unit did not fail the resulting Leadership test when making that Desperate Pact, you can re-roll the Wound roll as well.
Selfless Demise #
- When
Fight phase, just after an enemy unit has selected its targets.
- Target
One DAMNED unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has resolved all of its attacks, each time a model in your unit is destroyed, roll one D6: on a 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.
Infernal Sacrifice #
- When
Fight phase.
- Target
One DAMNED unit from your army that has not been selected to fight this phase.
- Effect
Your unit can make a Desperate Pact. If it does, your unit suffers D3 mortal wounds (in addition to any suffered for failing the resulting Leadership test), and until the end of the phase, add 1 to the Attacks characteristic of the melee weapons equipped by models in your unit, and if your unit did not fail the resulting Leadership test when making that Desperate Pact, until the end of the phase, improve the Strength characteristic of those weapons by 1 as well.
Crazed Focus #
- When
Your Shooting phase.
- Target
One DAMNED unit from your army that has not been selected to shoot this phase.
- Effect
Your unit can make a Desperate Pact. If it does, until the end of the phase, each time a model in your unit makes an attack, improve the Armour Penetration characteristic of that attack by 1, and if your unit did not fail the resulting Leadership test when making that Desperate Pact, improve the Strength characteristic of that attack by 1 as well.
Reckless Haste #
- When
Your Charge phase.
- Target
One DAMNED unit from your army.
- Effect
Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced.
Mortal Thralls #
- When
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
- Target
One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly DAMNED unit within 3" of your unit and visible to both your unit and the attacking unit.
- Effect
Until the end of the phase, while your DAMNED unit is on the battlefield, each time your opponent would make a Wound roll for an attack that targets your HERETIC ASTARTES unit, if your DAMNED unit is visible to the attacking model and is an eligible target for that attack, no roll is made; instead, your DAMNED unit suffers a number of mortal wounds equal to the Damage characteristic of that attack.
FAQ
Errata Chaos Cult Detachment, Keywords Section
Change to:
‘TRAITOR GUARDSMEN SQUAD units from your army gain the BATTLELINE keyword.’
Soulforged Warpack 2 pts #
Debt to the Soul Forge #
Each time a HERETIC ASTARTES DAEMON VEHICLE unit from your army makes a Dark Pact, it can invoke its contract. If it does, subtract 1 from the resulting Leadership test when making that Dark Pact, and until the end of the phase:
• Each time a model in that unit makes a ranged attack, add 1 to the Wound roll.
• Add 2 to the Attacks characteristic of melee weapons equipped by models in that unit.
Enhancements
Invigorated Mechatendrils #
15 ptsWARPSMITH model only. Add 4" to the bearer’s Move characteristic.
Tempting Addendum #
40 ptsHERETIC ASTARTES model only. Each time a HERETIC ASTARTES DAEMON VEHICLE unit from your army invokes its contract while within 3" of the bearer:
• If it suffers one or more mortal wounds as a result of that Dark Pact, add 1 to the number of mortal wounds it suffers.
• Until the end of the phase, each time a model in that unit makes an attack, you can re-roll the Hit roll.
Forge’s Blessing #
20 ptsHERETIC ASTARTES model only. In your Command phase, select one friendly HERETIC ASTARTES VEHICLE unit within 12" of the bearer. Until the start of your next Command phase, that unit has the Feel No Pain 6+ ability.
Soul Harvester #
15 ptsHERETIC ASTARTES model only. While the bearer is on the battlefield, each time an enemy unit within 12" of the bearer is destroyed, roll one D6: on a 5+, you gain 1CP.
Stratagems
Desperate Pledge #
- When
Your Shooting phase or the Fight phase.
- Target
One HERETIC ASTARTES DAEMON VEHICLE unit from your army that has not been selected to shoot or fight this phase.
- Effect
Until the end of the phase, if your unit invokes its contract, each time it makes an attack, improve the Armour Penetration characteristic of that attack by 1.
Glut of Souls #
- When
Fight phase.
- Target
One HERETIC ASTARTES DAEMON VEHICLE unit from your army (excluding TITANIC units) that has not been selected to fight this phase.
- Effect
Until the end of the phase, if your unit invokes its contract, each time it makes an attack that destroys an enemy model, roll one D6: on a 5+, your unit regains 1 lost wound after all of its attacks have been resolved (to a maximum of 6 wounds).
Daemonic Possession #
- When
Your Command phase.
- Target
One HERETIC ASTARTES VEHICLE unit from your army (excluding DAEMON units).
- Effect
Until the end of the battle, your unit has the DAEMON keyword.
Unstoppable Rampage #
- When
Your Movement phase or your Charge phase.
- Target
One HERETIC ASTARTES VEHICLE or VASHTORR THE ARKIFANE unit from your army that has not been selected to move or charge this phase.
- Effect
Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features as if they were not there.
FAQ
Errata Soulforged Warpack Detachment, Unstoppable Rampage Stratagem, Target Section
Change to:
‘One HERETIC ASTARTES DAEMON VEHICLE or VASHTORR THE ARKIFANE unit from your army that has not been selected to move or charge this phase.’
Predatory Pursuit #
- When
Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
- Target
One HERETIC ASTARTES VEHICLE or VASHTORR THE ARKIFANE unit from your army that is within 8" of that enemy unit and not within Engagement Range of one or more enemy units.
- Effect
Your unit can make a Normal move of up to 6", but must end that move as close as possible to that enemy unit.
FAQ
Errata Soulforged Warpack Detachment, Predatory Pursuit Stratagem, Target Section
Change to:
‘One HERETIC ASTARTES DAEMON VEHICLE or VASHTORR THE ARKIFANE unit from your army that is within 8” of that enemy unit and not within Engagement Range of one or more enemy units.’
Feeding Frenzy #
- When
Your opponent’s Movement phase, when an enemy unit (excluding MONSTERS and VEHICLES) is selected to Fall Back.
- Target
One HERETIC ASTARTES DAEMON VEHICLE or VASHTORR THE ARKIFANE unit from your army that is within Engagement Range of that enemy unit.
- Effect
Until the end of the phase, each time an enemy unit (excluding MONSTERS and VEHICLES) that is within Engagement Range of your unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.
FAQ
Errata Soulforged Warpack Detachment, Feeding Frenzy Stratagem, Target Section
Change to:
‘One HERETIC ASTARTES DAEMON VEHICLE or VASHTORR THE ARKIFANE unit from your army that is within Engagement Range of that enemy unit.’
Creations of Bile 3 pts #
Experimental Augmentations #
At the start of the battle, select which augmentations are active for HERETIC ASTARTES INFANTRY models (excluding DAMNED models) from your army until the end of the battle. To do so, either select one from the list below, or randomly determine two by rolling two D6. If FABIUS BILE is your WARLORD, when randomly determining your augmentations, you can re‑roll one or both of the dice. Duplicated augmentations have no additional effect.
1 - Cholinergic Accelerants: Add 1 to the Attacks characteristic of melee weapons equipped by this model.
2 - Hyperadrenal Infusion: Add 2" to the Move characteristic of this model.
3 - Paraneural Reactions: Improve the Weapon Skill characteristic of melee weapons equipped by this model by 1.
4 - Supracutaneous Chitination: Improve the Toughness characteristic of this model by 1.
5 - Macrotensile Sinews: Add 1 to the Strength characteristic of melee weapons equipped by this model.
6 - Ophthalmic Enhancement: Improve the Ballistic Skill characteristic of ranged weapons equipped by this model by 1.
Enhancements
Surgical Precision #
10 ptsHERETIC ASTARTES model (excluding DAMNED models) only. The bearer’s melee weapons have the [PRECISION] ability.
Living Carapace #
15 ptsCHAOS LORD model only. Add 1 to the bearer’s Wounds characteristic and the bearer has the Feel No Pain 5+ ability.
Helm of All-Seeing #
25 ptsHERETIC ASTARTES INFANTRY model (excluding DAMNED models) only. Enemy units that are set up on the battlefield from Reserves cannot be set up within 12" of the bearer.
Prime Test Subject #
35 ptsHERETIC ASTARTES INFANTRY model (excluding DAMNED models) only. Add 1 to the Damage characteristic of melee weapons equipped by the bearer. Each time the bearer makes a melee attack, you can re‑roll the Hit roll.
Stratagems
Monstrous Visages #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One HERETIC ASTARTES INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
Masters Are Watching #
- When
Fight phase, just after an enemy unit has selected its targets.
- Target
One HERETIC ASTARTES INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, subtracting 1 from the result if it is a DAMNED unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
Specimens For The Spider #
- When
Fight phase.
- Target
One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes a melee attack that targets a CHARACTER unit, you can re‑roll the Wound roll. After your unit has fought, if one or more enemy CHARACTER models were destroyed as a result of those attacks, select one enemy unit within 6" of your unit. That enemy unit must take a Battle‑shock test. If the enemy WARLORD was destroyed as a result of those attacks, each enemy unit within 6" of your unit must take a Battle‑shock test instead.
Delayed Mutations #
- When
Your Command phase.
- Target
One HERETIC ASTARTES INFANTRY unit (excluding DAMNED units) from your army.
- Effect
Your unit suffers D3 mortal wounds. Then select one augmentation (see Experimental Augmentations). Until the start of your next Command phase, models in your unit have the selected augmentation in addition to any other augmentations they have.
Diabolic Regeneration #
- When
Your Command phase.
- Target
One HERETIC ASTARTES INFANTRY unit (excluding DAMNED units) from your army.
- Effect
One destroyed model (excluding CHARACTER models) is returned to your unit. If your unit is a BATTLELINE unit, D3 destroyed models (excluding CHARACTER models) are returned to your unit instead.
Autostimulants #
- When
Start of your Charge phase.
- Target
One HERETIC ASTARTES INFANTRY unit from your army.
- Effect
Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced.
Nightmare Hunt 2 pts #
Terror Made Manifest #
In the Battle‑shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of one or more HERETIC ASTARTES units from your army, that enemy unit must take a Battle‑shock test, subtracting 1 from the result. Enemy units affected by this Detachment rule do not need to take any other Battle‑shock tests in the same phase.
Each time a HERETIC ASTARTES model from your army makes an attack that targets a unit that is Below Half‑strength, add 1 to the Hit roll.
Each time an attack targets a HERETIC ASTARTES unit from your army, if the attacking model is Battle‐shocked, subtract 1 from the Hit roll.
Each time a HERETIC ASTARTES model from your army makes an attack that targets a Battle‐shocked unit, add 1 to the Wound roll.
Enhancements
Greyveil Hex #
25 ptsCHAOS LORD model only. Models in the bearer’s unit have the Stealth ability.
While the bearer’s unit is within range of one or more objective markers you control, that unit can only be selected as the target of a ranged attack if the attacking model is within 18".
Warp-fuelled Thrusters #
20 ptsCHAOS LORD JUMP PACK model only. At the end of your opponent’s Fight phase, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.
Terrorglut Parasite #
20 ptsHERETIC ASTARTES model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle‑shock test, subtracting 1 from the result.
Sorrowscent Vulture #
35 ptsCHAOS LORD JUMP PACK model only. Models in the bearer’s unit have the Scouts 6" ability.
In the Declare Battle Formations step, the bearer can be attached to a WARP TALONS unit.
Stratagems
Talons Sunk Deep #
- When
Your Shooting phase or the Fight phase.
- Target
One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to shoot or fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle‑shocked and/or Below Half‑strength, improve the Armour Penetration characteristic of that attack by 1.
Prey on the Weak #
- When
Your Shooting phase or the Fight phase.
- Target
One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to shoot or fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle‑shocked and/or Below Half‑strength, you can re‑roll the Hit roll.
Sadistic Display #
- When
Fight phase, just after a HERETIC ASTARTES unit from your army destroys an enemy unit.
- Target
That HERETIC ASTARTES unit.
- Effect
Each enemy unit within 6" of and visible to your unit (excluding MONSTER and VEHICLE units) must take a Battle‑shock test.
Malicious Surge #
- When
Your Charge phase.
- Target
One HERETIC ASTARTES INFANTRY unit from your army.
- Effect
Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
Relentless Terror #
- When
Your Movement phase, just after a HERETIC ASTARTES INFANTRY unit from your army Falls Back.
- Target
That HERETIC ASTARTES unit.
- Effect
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Horrific Incursion #
- When
Your Movement phase.
- Target
One HERETIC ASTARTES unit from your army that arrived from Reserves this turn.
- Effect
Select one enemy unit (excluding MONSTER and VEHICLE units) within 12" of and visible to your unit: that unit must take a Battle‑shock test, subtracting 1 from the result.
Huron’s Marauders 3 pts #
Tyrannical Motivation #
In your Command phase, select one of the following abilities. Until the start of your next Command phase, each HERETIC ASTARTES INFANTRY unit from your army has that ability. At the start of each phase, if such a unit is visible to a friendly HURON BLACKHEART model, until the end of the phase, it has both of the following abilities.
Huron’s Elite
Each time a model in this unit makes an attack, add 1 to the Hit roll.
Mobile Marauders
This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Designer’s Note*:* *If a unit is gaining eligibility to shoot and declare a charge in a turn in which it Fell Back as a result of being visible to Huron Blackheart, but after making a Fall Back move it is no longer visible to Huron Blackheart, that unit will not be eligible to shoot in your Shooting phase or to declare a charge in your Charge phase unless it is visible again at the start of the respective phase.*
Enhancements
Voice of the Tyrant #
25 ptsHERETIC ASTARTES model only (excluding DAMNED models). The bearer’s unit has both abilities from the Tyrannical Motivation Detachment rule.
Raid Leader #
20 ptsHERETIC ASTARTES model only (excluding DAMNED models). Each time the bearer’s unit is set up after disembarking from a TRANSPORT that has made a Normal move this turn, the bearer’s unit is still eligible to declare a charge.
Dread Reputation #
25 ptsHERETIC ASTARTES model only (excluding DAMNED models). Each time the bearer’s unit is set up on the battlefield, each enemy unit within 6" of the bearer’s unit (or within 12" if the bearer’s unit was set up using the Deep Strike ability) takes a Battle‑shock test.
Stratagems
Hardened Killers #
- When
Your Command phase.
- Target
One DAMNED unit from your army.
- Effect
Select one of the following effects:
• Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
• Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1.
• Improve the Save characteristic of models in this unit by 1.Until the start of your next turn, your unit has the benefit of that effect.
At the Tyrant’s Command #
- When
Your Movement phase.
- Target
One HERETIC ASTARTES unit (excluding MONSTERS and VEHICLES) from your army.
- Effect
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.
Seize the Prize #
- When
Your Movement phase, just after a HERETIC ASTARTES unit (excluding MONSTERS and VEHICLES) from your army has been selected to Advance.
- Target
That HERETIC ASTARTES unit.
- Effect
Do not make an Advance roll for your unit. Instead, until the end of the phase add 6" to the Move characteristic of models in your unit.
Reavers’ Flurry #
- When
Your Fight phase.
- Target
One HERETIC ASTARTES unit from your army that made a Charge move this turn.
- Effect
Until the end of the phase, add 1 to the Attacks characteristics of melee weapons equipped by models in your unit.
To the Favoured the Spoils #
- When
Your opponent’s Shooting phase, just after an enemy unit has shot.
- Target
One HERETIC ASTARTES unit from your army that lost one or more wounds as a result of those attacks.
- Effect
Your unit can make a surge move of up to D6".
FAQ
Errata Huron's Marauders Detachment, To The Favoured The Spoils Stratagem, Effect Section
Change to:
'EFFECT: Your unit can make a surge move of up to D6".'
Encircling Surge #
- When
End of your opponent’s Fight phase.
- Target
One HERETIC ASTARTES unit (excluding MONSTERS and VEHICLES) from your army that is within 6" of one or more battlefield edges and not within Engagement Range of one or more enemy units.
- Effect
Remove your unit from the battlefield and place it into Strategic Reserves.
Renegade Warband 2 pts #
Slaves to None #
HERETIC ASTARTES models from your army lose the Dark Pacts ability.
Ranged weapons equipped by HERETIC ASTARTES models from your army have the [ASSAULT] ability.
When mustering your army, you cannot use the Cults of the Dark Gods rule.
Vendetta
At the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Vendetta target. Each time a HERETIC ASTARTES model from your army (excluding DAMNED models) makes an attack that targets your Vendetta target, you can re‑roll the Hit roll.
Twisted Doctrine
In your Movement phase, each time you set up or select a HERETIC ASTARTES unit (excluding Battle‑shocked units) from your army to move, it can choose to Default to Doctrine. If it does, it must first take a Battle‑shock test. Then, select one of the following:
■ Until the end of the turn, this unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
■ Until the end of the turn, this unit is eligible to declare a charge in a turn in which it Advanced.
Enhancements
Weaponised Hatred #
35 ptsHERETIC ASTARTES model only. Once per battle round, after your Vendetta target is destroyed, if the bearer is on the battlefield, you can select one enemy unit visible to the bearer. That enemy unit becomes your Vendetta target until you select a new one.
Eyes of the Hunter #
15 ptsHERETIC ASTARTES model only. Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.
Fratricidal Trophies #
5 ptsHERETIC ASTARTES TERMINATOR model only. In a turn in which the bearer’s unit chose to Default to Doctrine, until the end of the turn, each time a model in this unit makes an attack, you can re‑roll the Hit roll.
Empyric Symbiote #
15 ptsHERETIC ASTARTES model only. Add 1 to Advance and Charge rolls made for the bearer’s unit.
Stratagems
Never Outgunned #
- When
Your Shooting phase or the Fight phase.
- Target
One HERETIC ASTARTES unit from your army that has just been selected to shoot or fight.
- Effect
Select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have the selected ability.
Vengeful Destruction #
- When
Your Shooting phase or the Fight phase.
- Target
One HERETIC ASTARTES INFANTRY (excluding DAMNED units) or HERETIC ASTARTES MOUNTED unit from your army that has not been selected to shoot or fight this phase.
- Effect
Until the end of the phase, each time your unit makes an attack that targets your Vendetta target, add 1 to the Wound roll.
Undying Hatred #
- When
Fight phase, just after an enemy unit has selected its targets.
- Target
One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Renegade Claim #
- When
Your Movement phase
- Target
One HERETIC ASTARTES unit from your army within range of an objective marker you control.
- Effect
That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Corrupted Munitions #
- When
Your Shooting phase
- Target
One HERETIC ASTARTES unit in your army that has just been selected to shoot.
- Effect
Until the end of the phase, each time a model in this unit makes a ranged attack, improve the Armour Penetration of that attack by 1.
Reavers’ Reaction #
- When
Your opponent’s Shooting phase, just after an enemy unit has shot.
- Target
One HERETIC ASTARTES unit (excluding MONSTERS and VEHICLES) from your army that was hit by one or more of those attacks.
- Effect
Your unit can make a Normal move of up to D6".
Warpstrike Champions 2 pts #
Warp Portals #
At the end of your opponent’s turn, you can select a number of HERETIC ASTARTES TERMINATOR, OBLITERATORS and MUTILATORS units from your army (excluding units that are within Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle size, as follows:
Battle Size - Number of Units
Incursion - Up to 1 unit
Strike Force - Up to 2 units
Onslaught Up - to 3 units
Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.
Enhancements
Infernal Fulgurite #
20 ptsHERETIC ASTARTES model only (excluding DAMNED models). Once per battle, you can target the bearer’s unit with the Rapid Ingress Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
Eye of the Warp #
15 ptsHERETIC ASTARTES model with the Deep Strike ability only. Each time the bearer’s unit is set up on the battlefield, until the end of the turn, you can re-roll Charge rolls made for that unit.
Akshur’s Binding Runes #
20 ptsHERETIC ASTARTES model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
Tzagulla #
25 ptsHERETIC ASTARTES model with the Deep Strike ability only. Improve the Attacks, Strength and Armour Penetration characteristics of the bearer’s weapons by 1. In addition, each time the bearer’s unit is set up on the battlefield from Reserves, until the end of the turn, improve the Damage characteristic of the bearer’s weapons by 1.
Stratagems
Empyric Dislocation #
- When
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
- Target
One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
- Restrictions
You cannot target the same unit with the Empyric Dislocation and Armour of Corruption Stratagems in the same phase.
FAQ
Errata Warpstrike Champions Detachment, Empyric Dislocation Stratagem, Effect Section
Change to:
Effect: ‘Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.’
Armour of Corruption #
- When
Fight phase, just after an enemy unit has selected its targets.
- Target
One HERETIC ASTARTES TERMINATOR, OBLITERATORS or MUTILATORS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the turn, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
- Restrictions
You cannot target the same unit with the Armour of Corruption and Empyric Dislocation Stratagems in the same phase.
Warp Flicker #
- When
Your Movement phase.
- Target
One HERETIC ASTARTES TERMINATOR, OBLITERATORS or MUTILATORS unit from your army.
- Effect
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.
Warp-Tainted #
- When
Your Movement phase.
- Target
One HERETIC ASTARTES TERMINATOR, OBLITERATORS or MUTILATORS unit from your army, within range of an objective marker you control.
- Effect
That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Siegebreaker Strike #
- When
Your Shooting phase.
- Target
Up to two HERETIC ASTARTES units from your army that were set up using the Deep Strike ability this turn and have not been selected to shoot this phase.
- Effect
Until the end of the phase, ranged weapons equipped by models in your units have the [IGNORES COVER] ability.
Portal of Spite #
- When
Your Charge phase.
- Target
One HERETIC ASTARTES unit from your army that was set up using the Deep Strike ability this turn and has not declared a charge this phase.
- Effect
Your unit has +2 to charge rolls.
FAQ
Errata Warpstrike Champions Detachment, Portal of Spite Stratagem, Effect Section
Change to:
'Your unit has +2 to charge rolls'.
Cult of the Arkifane 2 pts #
Soul Forge Boons #
HERETIC ASTARTES VEHICLE units from your army gain the DAEMON keyword.
HERETIC ASTARTES VEHICLE, LORD DISCORDANT and VASHTORR THE ARKIFANE units from your army gain the SOUL FORGE keyword.
SOUL FORGE units from your army have a 5+ invulnerable save.
Enhancements
Wyredjinn #
25 ptsHERETIC ASTARTES model only (excluding DAMNED models). At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result if the bearer is within range of an objective marker you control: on a 4+, you gain 1CP.
Cybinfernal Font #
20 ptsHERETIC ASTARTES model only (excluding DAMNED models). Models in the bearer’s unit have the SOUL FORGE keyword.
Mark of the Soul Forges #
20 ptsHERETIC ASTARTES model only (excluding DAMNED models). Each time the bearer makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
Crown of Worms #
15 pts WARPSMITH model only. Add 3” to the range of the bearer’s Warpsmith, Master of Mechanisms and Enrage Machine Spirits abilities
Stratagems
Touch of the Arkifane #
- When
Any phase.
- Target
One HERETIC ASTARTES unit from your army (excluding DAMNED units) that has not been selected to shoot or fight this phase.
- Effect
Until the end of the phase, if your unit is selected to make a Dark Pact, you can select both abilities for that unit’s weapons to gain.
Balefire Boon #
- When
Your Shooting phase or the Fight phase.
- Target
One SOUL FORGE unit from your army that has not been selected to shoot or fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack, improve the Armour Penetration characteristic of that attack by 1.
Soul-Tally Offerings #
- When
Your Shooting phase or the Fight phase.
- Target
One SOUL FORGE unit from your army that has not been selected to shoot or fight this phase.
- Effect
Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER, MONSTER or VEHICLE unit, you can re-roll the Wound roll.
Biomechanoid Regeneration #
- When
Your Command phase.
- Target
One HERETIC ASTARTES unit from your army (excluding DAMNED units).
- Effect
One model in your unit regains up to D3 lost wounds. If your unit has the SOUL FORGE keyword, one model in your unit regains up to 3 lost wounds instead.
Forge-Fire Surge #
- When
Your Movement phase, just after a HERETIC ASTARTES unit from your army Advances. 
- Target
That HERETIC ASTARTES unit.
- Effect
Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced. If your unit has the SOUL FORGE keyword, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced instead.
Unholy Fortitude #
- When
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
- Target
One SOUL FORGE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
- Effect
Until the end of the phase, add 1 to the Toughness characteristic of models in your unit.