Core Rules
16. Actions
16.00Actions#
Actions represent vital battlefield tasks your forces must carry out, from searching for missing archeotech to completing a blasphemous ritual.
16.01Performing Actions#
Some rules allow units to perform actions. Each action states:
■ STARTS: When it is started.
■ UNITS: Which friendly units can perform it.
■ USE LIMIT: How many times friendly units can start it.
■ COMPLETES: When it completes.
■ EFFECT: What the effects of completing it are.
■ Any additional restrictions that may apply.
STARTING AN ACTION
A unit iseligible to start an action unless one or more of the following apply to that unit:
■ It is not on the battlefield.
■ It is an AIRCRAFT/FORTIFICATION unit.
■ It is battle-shocked.
■ It has an OC characteristic of 0 or ‘-’.
■ It is engaged (unless it is a TITANIC unit).
■ It made an advance orfall-back move this turn.
■ It started another action this turn.
If a unit starts an action, until the end of the turn:
■ It is not eligible to shoot (excluding TITANIC units).
■ It is not eligible to declare a charge.
COMPLETING AN ACTION
If a unit performing an action makes a move (excluding pile-in and consolidation moves) or leaves the battlefield, that unit does not complete that action. Otherwise, when an action is completed, its ‘Effect’ section is triggered.
FAQ
Q If a unit has a rule that allows it to start an action when it is battle-shocked can it also continue doing that action if it becomes battle-shocked after starting an action?
Yes
Q If a unit becomes battle-shocked after starting an action does it stop performing that action?
Yes