Warhammer 40,000 rules

Factions — Codex: Necrons

Necrons

Reanimation Protocols #

If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols:
▪ When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.

*Example: A unit of Lokhust Destroyers (which have a Wounds characteristic of 3) activates its Reanimation Protocols. The unit had a Starting Strength of 3, but currently contains 2 models, and one of those models has lost 1 wound. A 3 is rolled to see how many wounds are reanimated. The first of these reanimated wounds restores the wounded Lokhust Destroyer back to 3 wounds. The second of these reanimated wounds returns the destroyed Lokhust Destroyer to the battlefield with 1 wound remaining. The third of these reanimated wounds restores one of the remaining lost wounds to the same Lokhust Destroyer that was just returned. The unit now contains 3 models, two of which have 3 wounds remaining and one of which has 2 wounds remaining.*

FAQ

Errata Army Rules, Reanimation Protocols Army Rule

Change to:
‘If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols:
▪ When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.'

in the full FAQ
Q Do rules that activate Reanimation Protocols (e.g. the Protocol of the Undying Legions Stratagem) only apply to a Bodyguard unit whose attached Leader unit is on the battlefield if one or more models from that Bodyguard unit are also still on the battlefield?

Yes.

in the full FAQ

Hand of the Dynasty 1 pts #

Take and Hold

Hypermotility Protocols #

  • Friendly IMMORTALS/NECRON WARRIORS units’ ranged attacks have [ASSAULT].
  • When a friendly IMMORTALS/NECRON WARRIORS unit is selected to make an advance move, that move does not prevent that unit from being eligible to start an action.

This detachment has the DYNASTY tag and cannot be taken with another DYNASTY detachment.

Enhancements

Enlivened Sentinels (Upgrade) #

20 pts

Necron Warriors unit only. This unit has Scouts 5".

Tools of Dominion (Upgrade) #

15 pts

Immortals unit only. This unit’s ranged attacks have [Rapid Fire 1].

Stratagems

Dominance Protocols #

1 CP Command your turn
When

Command phase.

Target

One friendly Immortals unit.

Effect

Your unit has +1 OC until the end of the turn.

Nanosaturation #

1 CP Shooting opponent's turn
When

Your opponent’s Shooting phase, when an enemy unit that targeted a friendly Immortals/Necron Warriors unit has shot.

Target

That Immortals/Necron Warriors unit.

Effect

Your unit shoots using snap shooting, but while doing so your unit can only target that enemy unit.

Will of the Conqueror #

1 CP Fight either turn
When

End of your Movement phase.

Target

One friendly Immortals/Necron Warriors unit.

Effect

Select one objective your unit is controlling. That objective is secured.

Skyshroud Spearhead 1 pts #

Reconnaissance

Transdimensional Deployment #

  • Friendly TOMB BLADES units have Deep Strike.
  • When a friendly TOMB BLADES unit is selected to shoot, if that unit made an ingress move this turn, that unit’s ranged attacks have +1 to hit rolls.

Enhancements

Deepening Madness (Upgrade) #

20 pts

Destroyer Cult Mounted unit only. This unit’s ranged attacks have [Assault].

Recursive Reanimation (Upgrade) #

5 pts

Tomb Blades unit only. When this unit activates its Reanimation Protocols, +1 to the roll.

Stratagems

Evasive Protocols #

1 CP Shooting opponent's turn
When

Your opponent’s Shooting phase, when an enemy unit targets a friendly Necrons Mounted unit.

Target

That Necrons Mounted unit.

Effect

Ranged attacks that target your unit with a S greater than your unit’s T have -1 to wound rolls.

Omnilocked Strafing #

1 CP Movement your turn
When

Your Movement phase, when a friendly Necrons Mounted unit is selected to make a fall‑back move.

Target

That Necrons Mounted unit.

Effect

That move does not prevent your unit from being eligible to shoot.

Swift as Death #

1 CP Movement opponent's turn
When

Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged Necrons Mounted unit.

Target

That Necrons Mounted unit.

Effect

Your unit can make a normal move of up to D3+3".

The Phaeron's Armoury 1 pts #

Priority Assets

Empowered Engines #

Friendly Necrons Titanic Fly units have +6" M. This detachment has the HYPERCRYPT tag and cannot be taken with another HYPERCRYPT detachment.

Enhancements

Mortality Shroud (Aura) (Upgrade) #

10 pts

Obelisk unit only. In your opponent’s Battle‑shock step, if an enemy unit within 8" of this unit is below starting strength, that enemy unit makes a battle‑shock roll.

Prelocational Optimiser #

25 pts

Necrons model only. When this unit is selected to shoot, if this unit was set up using a Monolith’s Eternity Gate ability this turn, this unit’s ranged attacks have:

  • [Lethal Hits].
  • Or: [Sustained Hits 1].

Stratagems

Cosmic Storm #

1 CP Shooting your turn
When

Your Shooting phase, when a friendly Obelisk/Tesseract Vault unit is selected to shoot.

Target

That Obelisk/Tesseract Vault unit.

Effect

Your unit’s Tesla Sphere weapons have +1 AP.

Particle Pulse #

1 CP Shooting your turn
When

Start of your Shooting phase.

Target

One friendly Necrons Titanic Fly unit.

Effect

Select one visible enemy unit within 12" of your unit. That enemy unit has +3" detection range.

Subsurface Quantumweave #

1 CP ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Necrons Titanic Fly unit.

Target

That Necrons Titanic Fly unit.

Effect

Attacks that target your unit have ‑1 AP until that enemy unit has attacked.

Annihilation Legion 2 pts #

Purge the Foe

Annihilation Protocol #

Each time a DESTROYER CULT or FLAYED ONES unit from your army declares a charge, you can re-roll the Charge roll. If one or more targets of that charge are Below Half-strength, add 1 to the Charge roll as well.

Each time a DESTROYER CULT unit from your army makes a ranged attack that targets the closest eligible target, add 1 to the Armour Penetration characteristic of that attack.

Enhancements

Eternal Madness #

20 pts

NECRONS model only. In the Fight phase, each time a model in the bearer’s unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.

Ingrained Superiority #

5 pts

NECRONS model only. Each time a model in the bearer’s unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.

Soulless Reaper #

15 pts

DESTROYER CULT model only. Each time an enemy unit within Engagement Range of the bearer’s unit is selected to Fall Back, roll one D6: on a 3+, that unit cannot Fall Back this phase and must Remain Stationary.

Eldritch Nightmare #

10 pts

DESTROYER CULT model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test.

Stratagems

Masks of Death #

1 CP Strategic Ploy ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One DESTROYER CULT or FLAYED ONES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

The Spoor of Frailty #

1 CP Battle Tactic ShootingFight either turn
When

Your Shooting phase or the Fight phase.

Target

One DESTROYER CULT or FLAYED ONES unit from your army that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, each time a model from your unit makes an attack that targets a unit below Starting Strength, add 1 to the Hit roll. If the target is Below Half-strength, add 1 to the Wound roll as well

Murderous Reanimation #

1 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One DESTROYER CULT or FLAYED ONES unit from your army that has just destroyed an enemy unit, or just caused an enemy unit that was not Below Half-strength to become Below Half-strength.

Effect

Your unit’s Reanimation Protocols activate.

Pitiless Hunters #

1 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One DESTROYER CULT or FLAYED ONES unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".

Blood-fuelled Cruelty #

1 CP Battle Tactic Movement opponent's turn
When

Your opponent’s Movement phase, just after an enemy unit ends a Fall Back move.

Target

One DESTROYER CULT or FLAYED ONES unit from your army that started the phase within Engagement Range of that enemy unit.

Effect

Roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds. Your unit can then make a Normal move, but must end that move as close as possible to that enemy unit.

Insanity’s Ire #

1 CP Strategic Ploy Shooting opponent's turn
When

Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged DESTROYER CULT/FLAYED ONES unit this phase has shot.

Target

That DESTROYER CULT/FLAYED ONES unit.

Effect

Your unit can make a surge move of up to D6".

FAQ

Errata Insanity’s Ire Stratagem

Change to:
‘WHEN: Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged DESTROYER CULT/FLAYED ONES unit this phase has shot.
TARGET: That DESTROYER CULT/FLAYED ONES unit.
EFFECT: Your unit can make a surge move of up to D6".'

in the full FAQ

FAQ

Errata Annihilation Legion Detachment, Annihilation Protocol Detachment Rule

Add the following paragraph:

‘Each time a DESTROYER CULT unit from your army makes a ranged attack that targets the closest eligible target, add 1 to the Armour Penetration characteristic of that attack.’

in the full FAQ

Awakened Dynasty 3 pts #

Take and Hold

Command Protocols #

While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.

Enhancements

Veil of Darkness #

20 pts

(Once per battle, per army) At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do:
▪ Place this unit in strategic reserves.
▪ This unit has Deep Strike until the start of your next Shooting phase.
▪ This unit must make an ingress move in your next Movement phase (including in your first turn).

Errata Awakened Dynasty Detachment, Veil of Darkness Enhancement

Change to:
‘(Once per battle, per army) At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do:
▪ Place this unit in strategic reserves.
▪ This unit has Deep Strike until the start of your next Shooting phase.
▪ This unit must make an ingress move in your next Movement phase (including in your first turn).'

in the full FAQ

Nether-realm Casket #

20 pts

NECRONS model only. While the bearer is leading a unit, models in that unit have the Stealth ability.

Phasal Subjugator (Aura) #

35 pts

NECRONS model only. While a friendly NECRONS unit (excluding CHARACTER units) is within 6" of the bearer, each time a model in that unit makes an attack, add 1 to the Hit roll.

Enaegic Dermal Bond #

30 pts

NECRONS model only. The bearer has the Feel No Pain 4+ ability

Stratagems

Protocol of the Eternal Revenant #

1 CP Epic Deed CommandMovementShootingChargeFight either turn
When

Any phase.

Target

One NECRONS INFANTRY CHARACTER model from your army that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.

Effect

At the end of the phase, set up the destroyed model on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. That model has half of its starting number of wounds remaining.

Restrictions

Each model can only be targeted with this Stratagem once per battle.

FAQ

Errata Awakened Dynasty Detachment, Protocol of the Eternal Revenant Stratagem, Effect Section 

Change to:
‘At the end of the phase, set up the destroyed model on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. That model has half of its starting number of wounds remaining.'

in the full FAQ

Protocol of the Undying Legions #

1 CP Strategic Ploy ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has resolved its attacks.

Target

One NECRONS unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks.

Effect

Your unit activates its Reanimation Protocols and reanimates D3 wounds (or D3+1 wounds if a NECRONS CHARACTER is leading your unit).

FAQ

Q When using the Protocol of the Undying Legions Stratagem, are any other rules that are applicable to Reanimation Protocols applied (e.g. Necron Warriors’ Their Number is Legion ability)?

Yes.

in the full FAQ

Protocol of the Hungry Void #

1 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One NECRONS unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in your unit. In addition, if a NECRONS CHARACTER is leading your unit, until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1 (this is not cumulative with any other modifiers that improve Armour Penetration).

Protocol of the Sudden Storm #

1 CP Strategic Ploy Movement your turn
When

Your Movement phase.

Target

One NECRONS unit from your army.

Effect

Until the end of the turn, ranged weapons equipped by models in your unit have the [ASSAULT] ability. In addition, if a NECRONS CHARACTER is leading your unit, until the end of the phase, you can re-roll Advance rolls made for your unit.

Protocol of the Conquering Tyrant #

1 CP Battle Tactic Shooting your turn
When

Your Shooting phase.

Target

One NECRONS unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets a unit within half range, re-roll a Hit roll of 1. If a NECRONS CHARACTER is leading your unit, until the end of the phase, you can re-roll the Hit roll for that attack instead.

FAQ

Q When using the Protocol of the Conquering Tyrant Stratagem or Lokhust Destroyers’ Hard-wired for Destruction ability, to be eligible to re-roll the Hit roll, does the unit also need to be eligible to re-roll a Hit roll of 1?

Yes (see ‘Rules with Multiple Conditions and Effects’ in the Rules Commentary).

in the full FAQ

Protocol of the Vengeful Stars #

2 CP Strategic Ploy Shooting opponent's turn
When

Your opponent’s Shooting phase, just after an enemy unit destroys a NECRONS unit from your army.

Target

One NECRONS CHARACTER unit from your army that was within 6" of that NECRONS unit when it was destroyed.

Effect

After the attacking unit has resolved its attacks, your unit can shoot as if it were your Shooting phase, but it must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.

Canoptek Court 3 pts #

Take and Hold

Power Matrix #

Certain areas of the battlefield are considered to be within your army’s Power Matrix, as follows:

■ Your deployment zone is always within your army’s Power Matrix.
■ At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Power Matrix.
■ At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Power Matrix.

Each time a model in a CRYPTEK or CANOPTEK unit from your army makes an attack, re-roll a Hit roll of 1. If such a unit is wholly within your army’s Power Matrix, you can re-roll the Hit roll instead.

Enhancements

Dimensional Sanctum #

20 pts

CRYPTEK model only. Models in the bearer’s unit have the Infiltrators ability.

Hyperphasic Fulcrum #

15 pts

CRYPTEK model only. While the bearer is leading a unit, if that unit is wholly within your army’s Power Matrix, each time a model in that unit makes an attack, re-roll a Wound roll of 1.

Autodivinator #

15 pts

CRYPTEK model only. Each time your opponent gains a CP as the result of an ability, roll one D6: on a 2+, you also gain 1CP

Q Does the Canoptek Court Autodivinator Enhancement trigger when army rule effects such as Code Chivalric (Imperial Knights) award a player CP, or when an opponent discards a Secondary Mission card for 1CP?

No in both cases. It only triggers when your opponent gains CP as the result of an ability (not any other kind of rule).

in the full FAQ

Metalodermal Tesla Weave #

10 pts

CRYPTEK model only. Once per phase, when an enemy unit selects the bearer’s unit as a target of a charge, roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.

Stratagems

Curse of the Cryptek #

1 CP Battle Tactic ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

Target

One CRYPTEK model from your army that was destroyed by one of the attacking unit’s attacks. You can use this Stratagem on that model even though it was just destroyed.

Effect

Until the end of the battle, each time a friendly CANOPTEK model makes an attack that targets the attacking unit, add 1 to the Hit roll and add 1 to the Wound roll.

Cynosure of Eradication #

2 CP Battle Tactic ShootingFight either turn
When

The start of your Shooting phase or the start of the Fight phase.

Target

One CRYPTEK or CANOPTEK unit from your army that is wholly within your army’s Power Matrix.

Effect

Until the end of the phase, weapons equipped by CRYPTEK or CANOPTEK models in your unit have the [DEVASTATING WOUNDS] ability.

FAQ

Errata Canoptek Court Detachment, Cynosure of Eradication Stratagem, Effect Section

Change to:

‘Until the end of the phase, weapons equipped by CRYPTEK or CANOPTEK models in your unit have the [DEVASTATING WOUNDS] ability.’

in the full FAQ

Solar Pulse #

1 CP Strategic Ploy Shooting your turn
When

Start of your Shooting phase.

Target

One CRYPTEK model from your army.

Effect

Select one objective marker within 18" of your CRYPTEK model. Until the end of the phase, weapons equipped by friendly NECRONS models have the [IGNORES COVER] ability while targeting units within range of that objective marker.

Reactive Subroutines #

1 CP Strategic Ploy Movement opponent's turn
When

Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Target

One CANOPTEK unit from your army that is within 8" of that enemy unit.

Effect

Your unit can make a Normal move of up to 6".

FAQ

Errata Canoptek Court Detachment, Reactive Subroutines Stratagem, Target Section

Change 9" to 8".

in the full FAQ
Q If I target a Canoptek Wraiths unit with the Canoptek Court Reactive Subroutines Stratagem, can this trigger that unit’s Wraith Form ability?

Yes.

in the full FAQ

Countertemporal Shift #

1 CP Strategic Ploy Shooting opponent's turn
When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One CANOPTEK unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".

Suboptimal Facade #

1 CP Strategic Ploy Charge opponent's turn
When

Your opponent’s Charge phase, just after an enemy unit has declared a charge.

Target

One CANOPTEK unit from your army that was selected as a target of that charge and is wholly within your army’s Power Matrix.

Effect

Your unit’s Reanimation Protocols activate.

FAQ

Q If I am using the Canoptek Court Detachment, if there are no objective markers within No Man’s Land or within my opponent’s deployment zone, can those areas be within my army’s Power Matrix?

No.

in the full FAQ

Hypercrypt Legion 2 pts #

Reconnaissance

Hyperphasing #

At the end of your opponent’s turn, you can select a number of NECRONS units from your army (excluding units that are within Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle size, as follows:

Incursion: Up to 1 unit
Strike Force: Up to 2 units
Onslaught: Up to 3 units

Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.

Enhancements

Dimensional Overseer #

25 pts

NECRONS model only. While the bearer is on the battlefield or in Strategic Reserves, add one to the number of units from your army that you can select for the Hyperphasing rule.

Arisen Tyrant #

25 pts

NECRONS model only. Each time a model in the bearer’s unit makes an attack, re-roll a Hit roll of 1. If the bearer’s unit was set up on the battlefield this turn, you can re-roll the Hit roll instead.

Hyperspatial Transfer Node #

15 pts

NECRONS model only. Each time the bearer’s unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in the bearer’s unit.

Osteoclave Fulcrum #

20 pts

NECRONS model only. Models in the bearer’s unit have the Deep Strike ability.

Stratagems

Hyperphasic Recall #

2 CP Strategic Ploy ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

Target

One NECRONS INFANTRY unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks and one friendly MONOLITH model.

Effect

Remove your INFANTRY unit from the battlefield and then set it back up anywhere on the battlefield that is wholly within 6" of your MONOLITH model and not within Engagement Range of one or more enemy units.

Quantum Deflection #

1 CP Wargear ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One NECRONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, models in your unit have a 4+ invulnerable save.

Reanimation Crypts #

1 CP Strategic Ploy Command your turn
When

Your Command phase.

Target

Your NECRONS WARLORD.

Effect

For each of your NECRONS units in Reserves, that Reserves unit’s Reanimation Protocols activate.

Cosmic Precision #

1 CP Strategic Ploy Movement your turn
When

Your Movement phase.

Target

One NECRONS unit from your army (excluding MONSTER units) that is arriving using the Deep Strike or Hyperphasing abilities this phase.

Effect

Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.

Restrictions

A unit targeted with this Stratagem is not eligible to declare a charge in the same turn.

FAQ

Q When being set up using the Cosmic Precision Stratagem, does a model that is large (e.g. a Tesseract Vault) have to follow the rules for large models in the Setting Up Large Models Appendix (03.02.02)?

Yes.

in the full FAQ
Errata Hypercrypt Legion Detachment, Cosmic Precision Stratagem, Target Section

Change to:

‘One NECRONS unit from your army (excluding MONSTER units) that is arriving using the Deep Strike or Hyperphasing abilities this phase.’

in the full FAQ
Q Can I use the Cosmic Precision Stratagem to set up a unit anywhere on the battlefield instead of only wholly within 6" of a battlefield edge, even if it doesn’t have the Deep Strike ability?

Yes.

in the full FAQ

Dimensional Corridor #

2 CP Strategic Ploy Charge your turn
When

Your Charge phase.

Target

One NECRONS unit from your army that was set up on the battlefield this turn using the Eternity Gate ability of a MONOLITH model that started the turn on the battlefield.

Effect

Your unit is eligible to charge this phase.

Entropic Damping #

1 CP Wargear Shooting opponent's turn
When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Target

One TITANIC model from your army that was selected as the target of one or more of the attacking unit’s attacks and is within 18" of the attacking unit.

Effect

Until the end of the phase, weapons equipped by models in the attacking unit have the [HAZARDOUS] ability.

FAQ

Q If a unit is removed from the battlefield using the Hypercrypt Legion Hyperphasing Detachment rule and it has the Deep Strike ability, can that unit arrive from Reserves in the first battle round?

No.

in the full FAQ
Errata Hypercrypt Legion Detachment, Hyperphasing Detachment Rule, Battle Size Table

Change to:

Incursion: Up to 1 unit
Strike Force: Up to 2 units
Onslaught: Up to 3 units’

in the full FAQ

Obeisance Phalanx 2 pts #

Disruption

Worthy Foes #

In your Command phase, select one enemy unit. Until the start of your next Command phase, each time a NOBLE, LYCHGUARD or TRIARCH unit from your army makes an attack that targets that unit, add 1 to the Wound roll.

Enhancements

Honourable Combatant #

10 pts

OVERLORD model only. Each time the bearer’s unit destroys an enemy CHARACTER unit, your opponent loses 1CP if they have any.

Unflinching Will #

20 pts

OVERLORD model only. The bearer’s melee weapons have the [PRECISION] and [ANTI-INFANTRY 5+] abilities.

Warrior Noble #

15 pts

OVERLORD model only. Each time a melee attack targets the bearer’s unit, subtract 1 from the Hit roll.

Eternal Conqueror #

25 pts

OVERLORD model only. Each time a model in the bearer’s unit makes an attack that targets an enemy unit within range of an objective marker, you can re-roll the Hit roll.

Stratagems

Your Time Is Nigh #

1 CP Epic Deed CommandMovementShootingChargeFight either turn
When

Any phase, just after your opponent’s WARLORD is destroyed.

Target

Your NECRONS WARLORD.

Effect

Until the end of the battle, each time an enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result.

Enslaved Artifice #

1 CP Battle Tactic ShootingFight either turn
When

Your Shooting phase or the Fight phase.

Target

One NECRONS unit from your army (excluding TITANIC units) that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.

Nanoassembly Protocols #

1 CP Battle Tactic ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One NECRONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.

Sentinels of Eternity #

1 CP Epic Deed Fight either turn
When

Fight phase, just after an enemy unit has selected its targets.

Target

One LYCHGUARD or TRIARCH PRAETORIANS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making attacks, and is then removed from play.

Suffer No Rival #

1 CP Battle Tactic Fight either turn
When

Fight phase.

Target

One LYCHGUARD or TRIARCH unit from your army that has not been selected to fight this phase.

Effect

Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.

Territorial Obsession #

1 CP Strategic Ploy Command your turn
When

Your Command phase.

Target

One LYCHGUARD or TRIARCH unit from your army.

Effect

Until the start of your next Command phase, add 1 to the Objective Control characteristic of models in your unit. If your unit has the VEHICLE keyword, add 3 to the Objective Control characteristic instead.

FAQ

Errata Obeisance Phalanx Detachment, Territorial Obsession Stratagem, Target Section

Change to:

‘One LYCHGUARD or TRIARCH unit from your army.’

in the full FAQ

FAQ

Errata Obeisance Phalanx Detachment, Worthy Foes Detachment Rule

Change to:

‘In your Command phase, select one enemy unit. Until the start of your next Command phase, each time a NOBLE, LYCHGUARD or TRIARCH unit from your army makes an attack that targets that unit, add 1 to the Wound roll.

in the full FAQ

Starshatter Arsenal 3 pts #

Priority Assets

Relentless Onslaught #

Each time a NECRONS model (excluding MONSTER models) from your army makes an attack that targets a unit within range of one or more objective markers, add 1 to the Hit roll. In addition, ranged weapons equipped by NECRONS VEHICLE and NECRONS MOUNTED models (excluding TITANIC models) from your army have the [ASSAULT] ability.

Enhancements

Dread Majesty (Aura) #

30 pts

OVERLORD or CATACOMB COMMAND BARGE model only. While a friendly NECRONS unit (excluding MONSTER and TITANIC units) is within 6" of the bearer, each time a model in that unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1.

Miniaturised Nebuloscope #

15 pts

NECRONS model only. Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.

Demanding Leader #

10 pts

NECRONS model only. In your Command phase, select one friendly NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) within 6" of the bearer. Until the start of your next Command phase, that unit is eligible to shoot in a turn in which it Fell Back.

Chrono-impedance Fields #

25 pts

NECRONS model only. In your Command phase, select one friendly NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) within 6" of the bearer. Until the start of your next Command phase, each time an attack is allocated to a model in that unit, subtract 1 from the Damage characteristic of that attack.

Stratagems

Merciless Reclamation #

2 CP Battle Tactic ShootingFight either turn
When

Your Shooting phase or the Fight phase.

Target

One NECRONS unit (excluding MONSTER and TITANIC units) from your army that has not been selected to shoot or fight this phase. 

Effect

Until the end of the phase, each time a model in your unit makes an attack, if the target of that attack is within range of one or more objective markers, add 1 to the Wound roll.

Unyielding Forms #

2 CP Battle Tactic ShootingFight either turn
When

 Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. 

Target

One NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) from your army that was selected as the target of one or more of the attacking unit’s attacks. 

Effect

Until the end of the phase, each time an attack targets a model in your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.

Chronoshift #

1 CP Strategic Ploy Movement your turn
When

Your Movement phase.

Target

One NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) from your army that has not been selected to move this phase.

Effect

Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.

Dimensional Tunnel #

1 CP Strategic Ploy Movement your turn
When

Your Movement phase.

Target

One NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) from your army.

Effect

Until the end of the phase, models in your unit can move horizontally through models and terrain features.

Endless Servitude #

1 CP Strategic Ploy Fight your turn
When

End of your Fight phase.

Target

One NECRONS unit (excluding MONSTER and TITANIC units) from your army that is within range of one or more objective markers you control.

Effect

Your unit’s Reanimation Protocols activate.

Reactive Reposition #

1 CP Strategic Ploy Shooting opponent's turn
When

Your opponent’s Shooting phase, just after an enemy unit has shot.

Target

 One NECRONS unit from your army (excluding MONSTER and TITANIC units) that was the target of one or more of the attacking unit’s attacks.

Effect

Your unit can make a Normal move of up to D6".

Pantheon of Woe 2 pts #

Disruption

Restrictions

When mustering your army, each NECRONS MONSTER unit from your army has the relevant Necrodermal Binding ability shown on the right, and you must increase the points cost of each of those units by the amount shown in the *Munitorum Field Manual*. If this causes your army to exceed the points limit for the battle you are playing, you cannot include that unit in your army.

Cosmic Distortion #

NECRONS MONSTER units from your army have the following ability:

Distortion Fields (Aura): While an enemy unit is within 6" of this unit, it is unravelling. While an enemy unit is unravelling, each time an attack targets that unit, improve the Armour Penetration characteristic of that attack by 1.

At the start of each phase, for each NECRONS MONSTER unit from your army, that unit can suffer 3 mortal wounds. If it does, until the end of the phase, the range of that unit’s Distortion Fields Aura ability is increased to 9".

Designer’s Note: *If your army contains more than one* TRANSCENDENT C’TAN *unit, each of those units must take the Reletavistic Tether ability.*

Necrodermal Binding Abilities

Singularity Matrix+55 points

*This eldritch device fetters and directs the Deceiver’s powers within a vortex that devours lesser wits entirely.*

C’TAN SHARD OF THE DECEIVER model only. This model has the following ability:

Lord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP.

Quantum Goad+45 points

*The energies of this binding latch onto enemy targets and shunt the shard into alignment with them.*

C’TAN SHARD OF THE NIGHTBRINGER model only. This model is eligible to declare a charge in a turn in which it Advanced.

Animus Damper+35 points

*This device bleeds off the Void Dragon shard’s energies and earths them violently through nearby machines.*

C’TAN SHARD OF THE VOID DRAGON model only. Once per turn, at the start of your opponent’s Shooting phase, select one enemy VEHICLE unit visible to the bearer. That unit must take a Leadership test. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll and, if that Leadership test was failed, subtract 1 from the Wound roll as well.

Reletavistic Tether+40 points

*This binding uses atomic resonance magnetism to compel the shard into the midst of the foe.*

TRANSCENDENT C’TAN model only. In your turn, when this unit makes an ingress/advance move using its Transdimensional Displacement ability, this unit can end that move more than 6" horizontally from all enemy units (instead of more than 8"). When this unit ends that move within 8" of an enemy unit, this unit is not eligible to declare a charge until the end of the turn.

Enhancements

Singularity Matrix #

45 pts

C’TAN SHARD OF THE DECEIVER model only. This model has the following ability:

Lord of Deceit (Aura): Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.'

Errata Pantheon of Woe Detachment, Singularity Matrix Enhancement, Lord of Deceit (Aura) ability

Change to:

'Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.'

in the full FAQ

Quantum Goad #

45 pts

C'TAN SHARD OF THE NIGHTBRINGER model only. This model is eligible to declare a charge in a turn in which it Advanced.

Animus Damper #

35 pts

C'TAN SHARD OF THE VOIDDRAGON model only. Once per turn, at the start of your opponent’s Shooting phase, select one enemy Vehicle unit visible to the bearer. That unit must take a Leadership test. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll and, if that Leadership test was failed, subtract 1 from the Wound roll as well.

Reletavistic Tether #

40 pts

TRANSCENDENT C’TAN model only. In your turn, when this unit makes an ingress/advance move using its Transdimensional Displacement ability, this unit can end that move more than 6" horizontally from all enemy units (instead of more than 8"). When this unit ends that move within 8" of an enemy unit, this unit is not eligible to declare a charge until the end of the turn

Stratagems

Disharmonisation Cascade #

1 CP Epic Deed CommandMovementShootingChargeFight either turn
When

Any phase, just after a NECRONS MONSTER model from your army is destroyed, before making its Deadly Demise roll.

Target

That NECRONS MONSTER model. You can use this Stratagem on that model even though it was just destroyed.

Effect

Until the end of the phase, your model’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 3+ instead of on a 6.

Molecular Erosion #

1 CP Strategic Ploy Command either turn
When

Command phase.

Target

One NECRONS MONSTER unit from your army.

Effect

Select one unravelling enemy unit visible to your unit. That enemy unit must take a Battle‑shock test. When doing so, subtract 1 from the result. If that test is failed, that enemy unit suffers D3+1 mortal wounds.

Restrictions

You can only use this Stratagem once per battle round.

Mass Transmogrification #

1 CP Epic Deed ShootingFight either turn
When

Your Shooting phase or the Fight phase, just after a NECRONS MONSTER unit from your army destroys an enemy unit.

Target

One friendly NECRONS unit (excluding MONSTERS) within 6" of that Monster unit.

Effect

If that enemy unit was unravelling at the start of the phase, your friendly unit’s Reanimation Protocols activate.

Restrictions

You can only use this Stratagem once per turn.

Entrophasic Aura Targeting #

1 CP Battle Tactic ShootingFight either turn
When

Your Shooting phase or the Fight phase.

Target

One NECRONS unit (excluding MONSTERS) from your army that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re‑roll a Hit roll of 1. If the target of that attack is unravelling, re‑roll a Wound roll of 1 as well.

Chronodistortion #

1 CP Battle Tactic Fight either turn
When

Fight phase, just after an enemy unit has selected its targets.

Target

One NECRONS unit from your army that was selected as the target of one or more of the attacking unit’s attacks

Effect

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 if the attacking unit is unravelling: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

Phase Melding #

1 CP Strategic Ploy Movement opponent's turn
When

Your opponent’s Movement phase, when an unravelling enemy unit is selected to Fall Back.

Target

One NECRONS unit from your army that is within Engagement Range of that enemy unit

Effect

When that enemy unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle‑shocked, subtract 1 from each of those tests.

Cursed Legion 2 pts #

Purge the Foe

Cold Fervour #

■ Add 2 to the Strength characteristic of weapons equipped by DESTROYER CULT models from your army.
■ The first time each turn that a DESTROYER CULT unit from your army makes attacks that destroy a unit or cause it to become Below Half‑strength, after that unit has finished resolving its attacks, until the end of the turn, add 2 to the Strength characteristic of weapons equipped by friendly NECRONS models (excluding DESTROYER CULT, MONSTER and TITANIC models).

Enhancements

Destroyer Ankh #

20 pts

CATACOMB COMMAND BARGE or OVERLORD model only. The bearer has the DESTROYER CULT keyword. Add 2" to the Move characteristic of models in the bearer’s unit and add 2 to the Attacks characteristic of melee weapons equipped by the bearer.

Murdermind #

15 pts

CRYPTEK model only. The bearer has the DESTROYER CULT keyword. Add 3" to the Move characteristic of the bearer.

Mark of the Nekrosor #

20 pts

DESTROYER CULT model only. Each time a model in the bearer’s unit makes an attack, add 1 to the Hit roll.

Cursed Circlet #

25 pts

DESTROYER CULT model only. In your opponent’s Shooting phase, when an enemy unit has shot, if a model in this unit was destroyed by those attacks, this unit can make a surge move of up to D6”.

Errata Cursed Legion Detachment, Cursed Circlet Enhancement

Change to:

'DESTROYER CULT model only. In your opponent’s Shooting phase, when an enemy unit has shot, if a model in this unit was destroyed by those attacks, this unit can make a surge move of up to D6”.'

in the full FAQ

Stratagems

Methodical Murder #

1 CP Battle Tactic ShootingFight either turn
When

Your Shooting phase or the Fight phase.

Target

One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.

Image of Death #

1 CP Battle Tactic ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One DESTROYER CULT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Mortis Protocols #

1 CP Strategic Ploy ShootingFight either turn
When

Your Shooting phase or the Fight phase, just after the first time a DESTROYER CULT unit from your army destroys an enemy unit this turn.

Target

One friendly NECRONS unit (excluding MONSTERS and VEHICLES) within 9" of that DESTROYER CULT unit.

Effect

The friendly unit’s Reanimation Protocols activate.

Driven to Butchery #

1 CP Strategic Ploy ShootingCharge your turn
When

Your Shooting phase or your Charge phase.

Target

One DESTROYER CULT unit from your army.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.

Restrictions

You can only use this Stratagem once per turn.

Spreading Madness #

1 CP Battle Tactic Charge your turn
When

Your Charge phase

Target

One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that has not declared a charge this phase.

Effect

Until the end of the phase, each time your unit declares a charge, if one or more targets of that charge are within Engagement Range of one or more friendly units, add 2 to the Charge roll.

Unnatural Aggression #

2 CP Strategic Ploy Charge opponent's turn
When

End of your opponent’s Charge phase.

Target

One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase

Effect

Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.

Cryptek Conclave 2 pts #

Priority Assets

Technosorcerous Augmentations #

■ Ranged weapons equipped by CRYPTEK models from your army have the [ASSAULT] ability.
■ In your Shooting phase, each time a CRYPTEK unit from your army is selected to shoot, select one of the following abilities: [ANTI‑INFANTRY 3+], [ANTI‑MOUNTED 4+], [ASSAULT], [HEAVY], [IGNORES COVER]. Until the end of the phase, ranged weapons equipped by models in that unit have that ability.

Enhancements

Quantum Abacus #

15 pts

NECRONS model only. Each time you select the bearer’s unit as the target of a Stratagem, roll one D6, adding 1 if it is within range of one or more objectives: on a 4+, you gain 1CP.

Atomic Disintegrators #

10 pts

CRYPTEK model only. In your Shooting phase, each time the bearer’s unit is selected to shoot, when selecting an ability for the Technosorcerous Augmentations Detachment rule, you can also select from the following abilities: [ANTI‑MONSTER 5+], [ANTI‑VEHICLE 5+].

Gauntlet of Compression #

20 pts

NECRONS model only. Add 6" to the Range characteristic of ranged weapons equipped by models in the bearer’s unit.

Gravitic Bolas #

15 pts

CRYPTEK model only. In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks (excluding TITANIC units); until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for that unit.

Stratagems

Molecular Targeting #

1 CP Battle Tactic ShootingFight either turn
When

Your Shooting phase or the Fight phase

Target

One NECRONS unit from your army that has not been selected to shoot or fight this phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill or Weapon Skill characteristic; the Hit roll. If your unit has the CRYPTEK keyword, you can also ignore any or all modifiers to the Wound roll.

Microscarab Swarm #

1 CP Wargear ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Target

One CRYPTEK INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Effect

If your unit has the NECRON WARRIORS keyword, until the end of the phase, models in your unit have a 5+ invulnerable save. If your unit has the IMMORTALS keyword, until the end of the phase, models in your unit have a 4+ invulnerable save.

Animus Curse #

1 CP Wargear ShootingFight either turn
When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought

Target

One CRYPTEK model from your army that was destroyed by one of the attacking unit’s attacks. You can use this Stratagem on that model even though it was just destroyed

Effect

Until the end of the battle, each time a friendly NECRONS model makes an attack that targets the attacking unit, you can re‑roll the Hit roll.

Synergistic Empowerment #

1 CP Strategic Ploy Shooting your turn
When

Start of your Shooting phase.

Target

One CRYPTEK unit from your army.

Effect

Select one friendly NECRONS model (excluding MONSTERS and VEHICLES) within 12" of a CRYPTEK model in your unit. Until the end of the phase, that friendly NECRONS model has the CRYPTEK keyword.

Untapped Power #

1 CP Battle Tactic Shooting your turn
When

Your Shooting phase.

Target

One CRYPTEK unit from your army that has not been selected to shoot this phase.

Effect

Until the end of the phase, each time your unit is selected to shoot, when selecting an ability for the Techno‑sorcerous Augmentations Detachment Rule, you can select one additional ability from those available.

Potentiality Syphon #

1 CP Strategic Ploy Command opponent's turn
When

Your opponent’s Command phase.

Target

One NECRONS unit from your army within range of one or more objective markers.

Effect

Your unit’s Reanimation Protocols activate. If it is a CRYPTEK unit, it reanimates an additional 1 wound.