Warhammer 40,000 rules

DatasheetsCodex: Tyranids

Tyrannocyte 80 pts #

Tyranids

M T SV W LD OC
8" 9 3+ 10 8+ 2

MonsterFlyTransportDedicated TransportGreat DevourerVanguard InvaderTyrannocyteFrame

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Tyrannocyte bio-weapons24"54+5-12
Melee Weapons
WeaponRangeAWSSAPD
Flensing whipsMelee64+7-12
Deadly Demise D3
Deep Strike
Synapse
Aerial Seeding

This model must start the battle in Reserves, but neither it nor any units embarked within it are counted towards any limits placed on the maximum number of Reserves units you can start the battle with. This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this model must immediately disembark after it has been set up on the battlefield, and they must be set up more than 8" away from all enemy models. After this model has been set up on the battlefield, no units can embark within it.

Transport

This model has a transport capacity of 20 TYRANIDS INFANTRY models, or 1 TYRANIDS MONSTER model with a Wounds characteristic of 12 or less. Each Infantry model with a Wounds characteristic of more than 1 takes up the space of 3 models.

Unit Composition

1 Tyrannocyte

This model is equipped with: Tyrannocyte bio-weapons; flensing whips.

Base size: 100mm

+10 pts per 4 models

FAQ

Errata Tyrannocyte, Aerial Seeding Ability

Change 9" to 8".

in the full FAQ
Errata The following units have the FRAME keyword:

Harridan, Hierophant, Toxicrene, Tyrannocyte and Tyrannofex.

in the full FAQ