Warhammer 40,000 rules

DatasheetsCodex: Thousand Sons

Mutalith Vortex Beast 170 pts #

Thousand Sons

M T SV W LD OC
10" 10 4+ (5+ invuln) 13 6+ 4

MonsterChaosTzeentchMutantMutalith Vortex Beast

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Warp vortex – blast [BLAST]24"D6+33+9-22
Warp vortex – beam [DEVASTATING WOUNDS]36"13+18-3D6+6
Warp vortex – torrent [IGNORES COVER] [TORRENT]18"2D6N/A6-11
Melee Weapons
WeaponRangeAWSSAPD
Betentacled mawMelee153+701
Mutalith clawsMelee53+10-23
Deadly Demise D6
Feel No Pain 5+
Mutating Vortex

At the end of your Movement phase, roll one D6 for each enemy unit within 6" of this model: on a 2-3, that unit suffers 1 mortal wound; on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. Each enemy unit within range of this ability must then take a Battle-shock test.

Immaterial Flare

While a friendly THOUSAND SONS PSYKER model is within 6" of this model, each time that model Channels the Warp, add 1 to the Psychic test result. This is not cumulative with any other modifiers to the Psychic test result.

Unit Composition

1 Mutalith Vortex Beast

This model is equipped with: warp vortex; betentacled maw; Mutalith claws.

Base size: 120 x 92mm Oval Base

+20 pts per 3 models

FAQ

Errata Mutalith Vortex Beast, Immaterial Flare Ability

Change to:

‘While a friendly THOUSAND SONS PSYKER model is within 6" of this model, each time that model Channels the Warp, add 1 to the Psychic test result. This is not cumulative with any other modifiers to the Psychic test result

in the full FAQ