Warhammer 40,000 rules

DatasheetsCodex: Thousand Sons

Magnus the Red 455 pts #

Thousand Sons

M T SV W LD OC
14" 11 2+ (4+ invuln) 16 5+ 6

MonsterCharacterEpic HeroFlyDaemonPrimarchPsykerChaosTzeentchMagnus the Red

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Gaze of Magnus [DEVASTATING WOUNDS] [PSYCHIC]24"3D32+11-23
Tzeentch’s Firestorm [BLAST] [IGNORES COVER] [PSYCHIC]24"D6+32+6-12
Melee Weapons
WeaponRangeAWSSAPD
Blade of Magnus – strike [DEVASTATING WOUNDS] [PSYCHIC]Melee72+16-33
Blade of Magnus – sweep [PSYCHIC]Melee142+8-12
Deadly Demise D6
Deep Strike
Cabal of Sorcerers
Unearthly Power

At the start of the battle round, select one of the abilities in the Crimson King section. Until the start of the next battle round, this model has that ability.

Impossible Form (Psychic)

Each time an attack is made against this PSYKER (excluding Psychic Attacks), subtract 1 from the Damage characteristic of that attack.

Treason of Tzeentch (Psychic)

At the start of your opponent’s Shooting phase, select one enemy unit within 24" of this PSYKER. Until the end of the phase, ranged weapons equipped by models in that unit have the [HAZARDOUS] ability.

Time Flux (Aura, Psychic)

While a friendly THOUSAND SONS unit is within 6" of this PSYKER, add 2" to the Move characteristic of models in that unit.

Lord of the Planet of the Sorcerers

This model can attempt up to two Rituals per turn instead of one, and each time this model attempts a Ritual, add 2 to the Psychic test result.

Supreme Commander

If this model is in your army, it must be your WARLORD.

Unit Composition

1 Magnus the Red – EPIC HERO

This model is equipped with: Gaze of Magnus; Tzeentch’s Firestorm; Blade of Magnus.

Base size: 100mm