Squighog Boyz 140-270 pts #
| Model | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Squighog Boy | 10" | 7 | 4+ | 3 | 7+ | 2 |
| Nob on Smasha Squig | 10" | 7 | 4+ | 4 | 7+ | 2 |
Wargear
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Saddlegit weapons [ASSAULT] | 9" | 1 | 4+ | 3 | 0 | 1 |
| Slugga [PISTOL] | 12" | 1 | 5+ | 4 | 0 | 1 |
| Stikka – Ranged [ASSAULT] [ANTI-MONSTER 4+] [ANTI-VEHICLE 4+] | 12" | 1 | 5+ | 5 | -1 | 2 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Big choppa [ANTI-MONSTER 4+] [ANTI-VEHICLE 4+] | Melee | 4 | 3+ | 6 | -1 | 2 |
| Squig jaws [EXTRA ATTACKS] | Melee | 3 | 4+ | 6 | -1 | 2 |
| Stikka – Melee [ANTI-MONSTER 4+] [ANTI-VEHICLE 4+] [LANCE] | Melee | 3 | 3+ | 5 | -1 | 2 |
Bomb Squig
Once per battle, for each bomb squig this unit has, after this unit ends a Normal move, you can use one Bomb Squig. If you do, select one enemy unit within 12" and visible to this unit and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds.
| Profile | Range | A | BS | S | AP | D |
|---|
Wargear Options
- For every 4 models in this unit, this unit can be equipped with 1 bomb squig.
- Feel No Pain 5+
- Waaagh!
- Wild Ride
-
You can ignore any or all modifiers to this unit’s Move characteristic and to Advance and Charge rolls made for this unit.
■ For every 4 models in this unit, this unit can be equipped with 1 bomb squig.
Unit Composition
■ 1 Nob on Smasha Squig and 3 Squighog Boyz
OR
■ 2 Nobz on Smasha Squigs and 6 Squighog Boyz
Every Nob on Smasha Squig is equipped with: slugga; big choppa; squig jaws.
Every Squighog Boy is equipped with: saddlegit weapons; stikka; squig jaws.
Base size: Nob on Smasha Squig: 90 x 52.5mm Oval Base Squighog Boyz: 75 x 42mm Oval Base
FAQ
Q Can a unit equipped with multiple Bomb Squigs use its Bomb Squig ability more than once each phase?
No.
Errata Tankbustas, Breaka Boyz, Kommandos, Squighog Boyz – Bomb Squigs Ability
Change to:
‘Once per battle, for each bomb squig this unit has, after this unit ends a Normal move, you can use one Bomb Squig. If you do, select one enemy unit within 12" and visible to this unit and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds.’