Warhammer 40,000 rules

DatasheetsCodex: Orks

Killa Kans 120-240 pts #

Orks

M T SV W LD OC
6" 6 3+ (6+ invuln) 5 8+ 2

VehicleWalkerGrotsKilla Kans

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Grotzooka [BLAST] [IGNORES COVER]18"D3+34+6-11
Kan shoota [DEVASTATING WOUNDS] [RAPID FIRE 2]36"34+501
Rokkit launcha [BLAST]24"D34+9-23
Skorcha [IGNORES COVER] [TORRENT]12"D6N/A5-11
Melee Weapons
WeaponRangeAWSSAPD
Kan klawMelee34+8-23

Wargear Options

  • Killa Kan: Each Killa Kan’s Kan shoota can be replaced with one of the following:
Deadly Demise 1
Waaagh!
Shooty Power Trip

Each time this unit is selected to shoot, you can roll one D6:

■ On a 1‑2, this unit suffers D3 mortal wounds.
■ On a 3‑4, until the end of the phase, add 1 to the Strength characteristic of ranged weapons equipped by models in this unit.
■ On a 5‑6, until the end of the phase, add 1 to the Attacks characteristic of ranged weapons equipped by models in this unit.

■ Each Killa Kan’s Kan shoota can be replaced with one of the following:
◦ 1 grotzooka
◦ 1 rokkit launcha
◦ 1 skorcha

Unit Composition

3-6 Killa Kans

Every model is equipped with: Kan shoota; Kan klaw.

Base size: 60mm

+10 pts per 3 models

FAQ

Errata Killa Kans, Shooty Power Trip Ability

Change to:

‘Each time this unit is selected to shoot, you can roll one D6:

■ On a 1‑2, this unit suffers D3 mortal wounds.
■ On a 3‑4, until the end of the phase, add 1 to the Strength characteristic of ranged weapons equipped by models in this unit.
■ On a 5‑6, until the end of the phase, add 1 to the Attacks characteristic of ranged weapons equipped by models in this unit.’

in the full FAQ