Warhammer 40,000 rules

DatasheetsCodex: Grey Knights

Interceptor Squad 125-250 pts #

Grey Knights

Model M T SV W LD OC
Interceptor Justicar 12" 4 2+ 2 6+ 1
Interceptor 12" 4 2+ 2 6+ 1

Interceptor Justicar: InfantryPsykerFlyGrenadesImperiumInterceptor Squad

Interceptor: InfantryPsykerFlyGrenadesImperiumInterceptor Squad

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Incinerator [IGNORES COVER] [TORRENT]12"D6N/A6-11
Psilencer [PRECISION] [PSYCHIC] [SUSTAINED HITS 1]24"63+501
Psycannon [PSYCHIC]24"33+8-12
Storm bolter [RAPID FIRE 2]24"23+401
Melee Weapons
WeaponRangeAWSSAPD
Close combat weaponMelee33+401
Nemesis force weapon [PSYCHIC]Melee33+6-22

Wargear Options

  • Interceptor: For every 5 models in this unit, 1 Interceptor’s storm bolter and Nemesis force weapon can be replaced with one of the following: ◦ 1 incinerator and 1 close combat weapon ◦ 1 psilencer and 1 close combat weapon ◦ 1 psycannon and 1 close combat weapon
Deep Strike
Gate of Infinity
Personal Teleporters

In your Shooting phase, after this unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6" as if it were your Movement phase. If it does, until the end of the turn, this unit is not eligible to declare a charge.

■ For every 5 models in this unit, 1 Interceptor’s storm bolter and Nemesis force weapon can be replaced with one of the following:
◦ 1 incinerator and 1 close combat weapon
◦ 1 psilencer and 1 close combat weapon
◦ 1 psycannon and 1 close combat weapon

Unit Composition

1 Interceptor Justicar
4-9 Interceptors

Every model is equipped with: storm bolter; Nemesis force weapon.

Base size: 32mm

+10 pts per 3 models