Datasheets — Codex: Genestealer Cults
Kelermorph 60 pts #
| M | T | SV | W | LD | OC |
|---|---|---|---|---|---|
| 6" | 3 | 5+ (5+ invuln) | 3 | 7+ | 1 |
Wargear
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Liberator autostubs [DEVASTATING WOUNDS] [PISTOL] | 12" | 6 | 2+ | 6 | -2 | 1 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 3 | 3+ | 3 | 0 | 1 |
- Deep Strike
- Lone Operative
- Heroic Fusillade
-
Once per turn, after one model from your army with this ability has shot, you can select one INFANTRY unit hit by one or more of those attacks. That unit must take a Battle-shock test.
- Hypersensory Abilities
-
Once per turn, in your opponent’s Movement phase, when an enemy unit ends a Normal, Advance or Fall Back move within 8" of this model, if this model is not within Engagement Range of one or more enemy units, it can shoot at that unit as if it were your Shooting phase and then make a Normal move of up to D6" (it cannot embark within a TRANSPORT as part of this move).
Unit Composition
■ 1 Kelermorph
This model is equipped with: liberator autostubs; close combat weapon.
Base size: 32mm
FAQ
Errata Kelermorph, Hypersensory Abilities
Change to:
‘Once per turn, in your opponent’s Movement phase, when an enemy unit ends a Normal, Advance or Fall Back move within 8" of this model, if this model is not within Engagement Range of one or more enemy units, it can shoot at that unit as if it were your Shooting phase and then make a Normal move of up to D6" (it cannot embark within a Transport as part of this move).