Warhammer 40,000 rules

DatasheetsCodex: Drukhari

Hand of the Archon 115 pts #

Drukhari

Model M T SV W LD OC
Kabalite Archsybarite 7" 3 4+ (6+ invuln) 1 7+ 1
Kabalite Agents 7" 3 4+ (6+ invuln) 1 7+ 1

Kabalite Archsybarite: InfantryKabalAeldariGrenadesHand of the Archon

Kabalite Agents: InfantryKabalAeldariGrenadesHand of the Archon

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Blast pistol [PISTOL]6"13+8-3D3
Blaster [ASSAULT]18"13+8-4D6+1
Dark lance [HEAVY]36"14+12-3D6+2
Shardcarbine [ANTI-INFANTRY 3+] [ASSAULT]18"33+201
Shredder [ASSAULT] [TORRENT]18"D6N/A601
Splinter cannon [ANTI-INFANTRY 3+] [HEAVY] [SUSTAINED HITS 1]36"34+3-12
Splinter pistol [ANTI-INFANTRY 3+] [ASSAULT] [PISTOL]12"13+201
Splinter rifle [ANTI-INFANTRY 3+] [ASSAULT]24"23+201
Stinger pistol [ANTI-INFANTRY 2+] [PISTOL]12"13+201
Melee Weapons
WeaponRangeAWSSAPD
Close combat weaponMelee23+301
Pain sculptors [ANTI-INFANTRY 4+] [TWIN-LINKED]Melee33+4-11
Power weapon [ANTI-INFANTRY 3+]Melee43+3-21
RazorflailMelee43+4-21

Kabalite Icon

While the bearer’s unit is not Battle‑shocked, add 1 to the bearer’s Objective Control characteristic.

Profile Range A BS S AP D

Phantasm Grenade Launcher

The bearer’s unit has the SMOKE keyword.

Profile Range A BS S AP D

Stimm-needler

Once per turn, the first time a saving throw is failed for a model in the bearer’s unit, change the Damage characteristic of that attack to 0.

Profile Range A BS S AP D

Wargear Options

  • Kabalite Archsybarite: The Kabalite Archsybarite’s close combat weapon can be replaced with 1 power weapon.
  • Kabalite Archsybarite: The Kabalite Archsybarite’s splinter rifle can be replaced with one of the following:
  • Kabalite Archsybarite: The Kabalite Archsybarite can be equipped with one of the following:
  • Kabalite Agents: 1 Kabalite Agent’s splinter rifle can be replaced with one of the following:
  • Kabalite Agents: 1 Kabalite Agent’s splinter rifle can be replaced with one of the following:
  • Kabalite Agents: 1 Kabalite Agent’s splinter rifle can be replaced with 1 stinger pistol.
  • Kabalite Agents: 1 Kabalite Agent’s splinter rifle can be replaced with 1 shardcarbine.
  • Kabalite Agents: 1 Kabalite Agent’s splinter rifle can be replaced with 1 pain sculptors.
  • Kabalite Agents: 1 Kabalite Agent’s splinter rifle can be replaced with 1 splinter pistol and 1 razorflail.
  • Kabalite Agents: 1 Kabalite Agent equipped with a splinter rifle can be equipped with 1 stimm‑needler. This model’s splinter rifle cannot be replaced.
Scouts 7"
Power from Pain
Assassins’ Poisons

In your Shooting phase or the Fight phase, when you select this unit to shoot or fight, you can spend 1 Pain token to Empower this unit. While Empowered, weapons equipped by models in this unit (excluding blast pistols, blasters and dark lances) have the [LETHAL HITS] and [PRECISION] abilities.

Archon’s Will

At the start of the first battle round, select one objective marker on the battlefield. Until the end of the battle, while this unit is within range of that objective marker, unless this unit is Battle‑shocked, models in this unit have a 5+ invulnerable save and an Objective Control characteristic of 3.

Archon’s Retinue

If this unit has a Leader unit attached to it during the Declare Battle Formations step, that Leader unit gains the Scouts 7" ability.

■ The Kabalite Archsybarite’s close combat weapon can be replaced with 1 power weapon.

■ The Kabalite Archsybarite’s splinter rifle can be replaced with one of the following:
◦ 1 blast pistol
◦ 1 splinter pistol

■ The Kabalite Archsybarite can be equipped with one of the following:
◦ 1 Kabalite icon
◦ 1 phantasm grenade launcher

■ 1 Kabalite Agent’s splinter rifle can be replaced with one of the following:
◦ 1 blaster
◦ 1 shredder

■ 1 Kabalite Agent’s splinter rifle can be replaced with one of the following:
◦ 1 dark lance
◦ 1 splinter cannon

■ 1 Kabalite Agent’s splinter rifle can be replaced with 1 stinger pistol.

■ 1 Kabalite Agent’s splinter rifle can be replaced with 1 shardcarbine.

■ 1 Kabalite Agent’s splinter rifle can be replaced with 1 pain sculptors.

■ 1 Kabalite Agent’s splinter rifle can be replaced with 1 splinter pistol and 1 razorflail.

■ 1 Kabalite Agent equipped with a splinter rifle can be equipped with 1 stimm‑needler. This model’s splinter rifle cannot be replaced.

Unit Composition

1 Kabalite Archsybarite
9 Kabalite Agents

Every model is equipped with: splinter rifle; close combat weapon.

Base size: 25mm