Weirdboy65 pts#
| M | T | SV | W | LD | OC |
|---|---|---|---|---|---|
| 6" | 5 | 5+ | 4 | 7+ | 1 |
Wargear
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| ’Eadbanger [PRECISION] [PSYCHIC] | 24" | 1 | 4+ | 6 | -3 | 1 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Weirdboy staff [PSYCHIC] | Melee | 3 | 3+ | 8 | -1 | D3 |
- Deadly Demise D3
- Leader
- Waaagh!
- Waaagh! Energy
While this model is leading a unit, add 1 to the Strength and Damage characteristics of this model’s ’Eadbanger weapon for every 5 models in that unit (rounding down), but while that unit contains 10 or more models, that weapon has the [HAZARDOUS] ability.
- Da Jump
Once per turn, at the end of your Movement phase, one WEIRDBOY from your army can use this ability. If it does, roll one D6: on a 1, that WEIRDBOY’s unit suffers D6 mortal wounds; on a 2+, remove that WEIRDBOY’s unit from the battlefield and set it up again anywhere on the battlefield that is more than 8" horizontally away from all enemy models.
Leader
Can be attached to: Boyz
Leader
Can be attached to: Breaka Boyz
Leader
This model can be attached to the following units:
■ BOYZ
■ BREAKA BOYZ
Unit Composition
■ 1 Weirdboy
This model is equipped with: ’Eadbanger; weirdboy staff.
Base size: 40mm
FAQ
ErrataWeirdboy, Da Jump Ability
Change 9" to 8".