Warhammer 40,000 rules

Datasheet changes v886 → v895

8 datasheets

Codex: Tyranids

changed Toxicrene

changed Toxicrene

Keywords
Monster, Great Devourer, Toxicrene Monster, Great Devourer, Toxicrene, Frame

changed Tyrannocyte

changed Tyrannocyte

Keywords
Monster, Fly, Transport, Dedicated Transport, Great Devourer, Vanguard Invader, Tyrannocyte Monster, Fly, Transport, Dedicated Transport, Great Devourer, Vanguard Invader, Tyrannocyte, Frame

changed Tyrannofex

changed Tyrannofex

Keywords
Monster, Great Devourer, Tyrannofex Monster, Great Devourer, Tyrannofex, Frame

Codex: Imperial Agents

Codex: Thousand Sons

changed Kairos Fateweaver

changed Kairos Fateweaver

Equipped With
Infernal Gateway, Staff of Tomorrow

new Infernal Gateway Witchfire

Range
24"
Attacks
D6+3
Ballistic Skill
2+
Strength
9
AP
-2
Damage
D3

new Infernal Gateway Focused Witchfire

Range
24"
Attacks
D6+6
Ballistic Skill
2+
Strength
9
AP
-2
Damage
3

gone Infernal Gateway witchfire

Range
24"
Attacks
D6+3
Ballistic Skill
2+
Strength
9
AP
-2
Damage
D3

gone Infernal Gateway focused witchfire

Range
24"
Attacks
D3+6
Ballistic Skill
2+
Strength
9
AP
-2
Damage
3

new Infernal Gateway — Witchfire Blast

Rules

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).

new Infernal Gateway — Witchfire Indirect Fire

Rules

Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).

new Infernal Gateway — Witchfire Psychic

Rules

Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).

new Infernal Gateway — Focused Witchfire Blast

Rules

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).

new Infernal Gateway — Focused Witchfire Indirect Fire

Rules

Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).

new Infernal Gateway — Focused Witchfire Hazardous

Rules

Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.

new Infernal Gateway — Focused Witchfire Psychic

Rules

Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).

gone Infernal Gateway — witchfire Blast

Rules

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).

gone Infernal Gateway — witchfire Indirect Fire

Rules

Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).

gone Infernal Gateway — witchfire Psychic

Rules

Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).

gone Infernal Gateway — focused witchfire Blast

Rules

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).

gone Infernal Gateway — focused witchfire Indirect Fire

Rules

Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).

gone Infernal Gateway — focused witchfire Hazardous

Rules

Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.

gone Infernal Gateway — focused witchfire Psychic

Rules

Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).