Codex: Tyranids
changed Toxicrene
changed Toxicrene
- Keywords
-
Monster, Great Devourer, ToxicreneMonster, Great Devourer, Toxicrene, Frame
changed Tyrannocyte
changed Tyrannocyte
- Keywords
-
Monster, Fly, Transport, Dedicated Transport, Great Devourer, Vanguard Invader, TyrannocyteMonster, Fly, Transport, Dedicated Transport, Great Devourer, Vanguard Invader, Tyrannocyte, Frame
changed Tyrannofex
changed Tyrannofex
- Keywords
-
Monster, Great Devourer, TyrannofexMonster, Great Devourer, Tyrannofex, Frame
Codex: Imperial Agents
changed Callidus Assassin
changed 1 Callidus Assassin
- Points
-
100 pts140 pts
changed Culexus Assassin
changed 1 Culexus Assassin
- Points
-
85 pts125 pts
changed Eversor Assassin
changed 1 Eversor Assassin
- Points
-
110 pts145 pts
changed Vindicare Assassin
changed 1 Vindicare Assassin
- Points
-
110 pts155 pts
Codex: Thousand Sons
changed Kairos Fateweaver
changed Kairos Fateweaver
- Equipped With
-
Infernal Gateway, Staff of Tomorrow
new Infernal Gateway Witchfire
- Range
- 24"
- Attacks
- D6+3
- Ballistic Skill
- 2+
- Strength
- 9
- AP
- -2
- Damage
- D3
new Infernal Gateway Focused Witchfire
- Range
- 24"
- Attacks
- D6+6
- Ballistic Skill
- 2+
- Strength
- 9
- AP
- -2
- Damage
- 3
gone Infernal Gateway witchfire
- Range
-
24" - Attacks
-
D6+3 - Ballistic Skill
-
2+ - Strength
-
9 - AP
-
-2 - Damage
-
D3
gone Infernal Gateway focused witchfire
- Range
-
24" - Attacks
-
D3+6 - Ballistic Skill
-
2+ - Strength
-
9 - AP
-
-2 - Damage
-
3
new Infernal Gateway — Witchfire Blast
- Rules
-
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.
Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).
new Infernal Gateway — Witchfire Indirect Fire
- Rules
-
Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).
new Infernal Gateway — Witchfire Psychic
- Rules
-
Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).
new Infernal Gateway — Focused Witchfire Blast
- Rules
-
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.
Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).
new Infernal Gateway — Focused Witchfire Indirect Fire
- Rules
-
Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).
new Infernal Gateway — Focused Witchfire Hazardous
- Rules
-
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.
new Infernal Gateway — Focused Witchfire Psychic
- Rules
-
Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).
gone Infernal Gateway — witchfire Blast
- Rules
-
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.
Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).
gone Infernal Gateway — witchfire Indirect Fire
- Rules
-
Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).
gone Infernal Gateway — witchfire Psychic
- Rules
-
Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).
gone Infernal Gateway — focused witchfire Blast
- Rules
-
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.
Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).
gone Infernal Gateway — focused witchfire Indirect Fire
- Rules
-
Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).
gone Infernal Gateway — focused witchfire Hazardous
- Rules
-
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.
gone Infernal Gateway — focused witchfire Psychic
- Rules
-
Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).