Codex: Tyranids
changedToxicrene
changedToxicrene
- Keywords
Monster, Great Devourer, ToxicreneMonster, Great Devourer, Toxicrene, Frame
changedTyrannocyte
changedTyrannocyte
- Keywords
Monster, Fly, Transport, Dedicated Transport, Great Devourer, Vanguard Invader, TyrannocyteMonster, Fly, Transport, Dedicated Transport, Great Devourer, Vanguard Invader, Tyrannocyte, Frame
changedTyrannofex
changedTyrannofex
- Keywords
Monster, Great Devourer, TyrannofexMonster, Great Devourer, Tyrannofex, Frame
Codex: Imperial Agents
changedCallidus Assassin
changed1 Callidus Assassin
- Points
100 pts140 pts
changedCulexus Assassin
changed1 Culexus Assassin
- Points
85 pts125 pts
changedEversor Assassin
changed1 Eversor Assassin
- Points
110 pts145 pts
changedVindicare Assassin
changed1 Vindicare Assassin
- Points
110 pts155 pts
Codex: Thousand Sons
changedKairos Fateweaver
changedKairos Fateweaver
- Equipped With
Infernal Gateway, Staff of Tomorrow
newInfernal GatewayWitchfire
- Range
- 24"
- Attacks
- D6+3
- Ballistic Skill
- 2+
- Strength
- 9
- AP
- -2
- Damage
- D3
newInfernal GatewayFocused Witchfire
- Range
- 24"
- Attacks
- D6+6
- Ballistic Skill
- 2+
- Strength
- 9
- AP
- -2
- Damage
- 3
goneInfernal Gatewaywitchfire
- Range
24"- Attacks
D6+3- Ballistic Skill
2+- Strength
9- AP
-2- Damage
D3
goneInfernal Gatewayfocused witchfire
- Range
24"- Attacks
D3+6- Ballistic Skill
2+- Strength
9- AP
-2- Damage
3
newInfernal Gateway — WitchfireBlast
- Rules
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.
Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).
newInfernal Gateway — WitchfireIndirect Fire
- Rules
Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).
newInfernal Gateway — WitchfirePsychic
- Rules
Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).
newInfernal Gateway — Focused WitchfireBlast
- Rules
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.
Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).
newInfernal Gateway — Focused WitchfireIndirect Fire
- Rules
Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).
newInfernal Gateway — Focused WitchfireHazardous
- Rules
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.
newInfernal Gateway — Focused WitchfirePsychic
- Rules
Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).
goneInfernal Gateway — witchfireBlast
- Rules
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.
Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).
goneInfernal Gateway — witchfireIndirect Fire
- Rules
Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).
goneInfernal Gateway — witchfirePsychic
- Rules
Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).
goneInfernal Gateway — focused witchfireBlast
- Rules
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.
Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).
goneInfernal Gateway — focused witchfireIndirect Fire
- Rules
Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).
goneInfernal Gateway — focused witchfireHazardous
- Rules
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.
goneInfernal Gateway — focused witchfirePsychic
- Rules
Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).