Datasheet changes v886 → v895

8 datasheets

Codex: Tyranids

changedToxicrene

changedToxicrene

Keywords
Monster, Great Devourer, Toxicrene Monster, Great Devourer, Toxicrene, Frame

changedTyrannocyte

changedTyrannocyte

Keywords
Monster, Fly, Transport, Dedicated Transport, Great Devourer, Vanguard Invader, Tyrannocyte Monster, Fly, Transport, Dedicated Transport, Great Devourer, Vanguard Invader, Tyrannocyte, Frame

changedTyrannofex

changedTyrannofex

Keywords
Monster, Great Devourer, Tyrannofex Monster, Great Devourer, Tyrannofex, Frame

Codex: Imperial Agents

Codex: Thousand Sons

changedKairos Fateweaver

changedKairos Fateweaver

Equipped With
Infernal Gateway, Staff of Tomorrow

newInfernal GatewayWitchfire

Range
24"
Attacks
D6+3
Ballistic Skill
2+
Strength
9
AP
-2
Damage
D3

newInfernal GatewayFocused Witchfire

Range
24"
Attacks
D6+6
Ballistic Skill
2+
Strength
9
AP
-2
Damage
3

goneInfernal Gatewaywitchfire

Range
24"
Attacks
D6+3
Ballistic Skill
2+
Strength
9
AP
-2
Damage
D3

goneInfernal Gatewayfocused witchfire

Range
24"
Attacks
D3+6
Ballistic Skill
2+
Strength
9
AP
-2
Damage
3

newInfernal Gateway — WitchfireBlast

Rules

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).

newInfernal Gateway — WitchfireIndirect Fire

Rules

Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).

newInfernal Gateway — WitchfirePsychic

Rules

Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).

newInfernal Gateway — Focused WitchfireBlast

Rules

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).

newInfernal Gateway — Focused WitchfireIndirect Fire

Rules

Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).

newInfernal Gateway — Focused WitchfireHazardous

Rules

Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.

newInfernal Gateway — Focused WitchfirePsychic

Rules

Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).

goneInfernal Gateway — witchfireBlast

Rules

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).

goneInfernal Gateway — witchfireIndirect Fire

Rules

Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).

goneInfernal Gateway — witchfirePsychic

Rules

Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).

goneInfernal Gateway — focused witchfireBlast

Rules

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).

If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.

Example: If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice for that weapon (for a total of seven for that weapon).

goneInfernal Gateway — focused witchfireIndirect Fire

Rules

Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).

goneInfernal Gateway — focused witchfireHazardous

Rules

Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.

goneInfernal Gateway — focused witchfirePsychic

Rules

Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).