Datasheets — Codex: Chaos Knights
Knight Abominant 355 pts #
| M | T | SV | W | LD | OC |
|---|---|---|---|---|---|
| 10" | 11 | 3+ (5+ invuln) | 26 | 6+ | 10 |
Wargear
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Diabolus heavy stubber [RAPID FIRE 3] | 36" | 3 | 3+ | 5 | 0 | 1 |
| Volkite combustor [DEVASTATING WOUNDS] | 30" | 12 | 3+ | 12 | 0 | 3 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Balemace [EXTRA ATTACKS] | Melee | 3 | 3+ | 8 | -1 | 2 |
| Electroscourge [SUSTAINED HITS 1] | Melee | 9 | 3+ | 10 | -2 | 3 |
- Deadly Demise D6
- Harbingers of Dread
- Super-heavy Walker
- Vortex Terrors
-
At the start of your Shooting phase, select one enemy unit within 24" of and visible to this model. That enemy unit must take a Battle‑shock test.
- Warp Storms
-
At the end of your Movement phase, roll one D6 for each enemy unit within 9" of one or more models with this ability: on a 3+, that enemy unit suffers D3 mortal wounds.
Unit Composition
■ 1 Knight Abominant
This model is equipped with: diabolus heavy stubber; volkite combustor; balemace; electroscourge.
Base size: 170 x 109mm Oval Base
+15 pts per 3 models
FAQ
Errata Knight Abominant, Warp Storms ability
Change to:
‘At the end of your Movement phase, roll one D6 for each enemy unit within 9" of one or more models with this ability: on a 3+, that enemy unit suffers D3 mortal wounds.’