Warhammer 40,000 rules

DatasheetsCodex: Tyranids

The Red Terror 130 pts #

Tyranids

M T SV W LD OC
10" 8 3+ 9 8+ 3

CharacterEpic HeroGreat DevourerMonsterBurrowerVanguard InvaderThe Red Terror

Wargear

Melee Weapons
WeaponRangeAWSSAPD
Gaping maw [EXTRA ATTACKS] [DEVASTATING WOUNDS] [PRECISION]Melee12+5-D3+2
Scything talonsMelee122+7-22
Deep Strike
Synapse
Swallow Whole

Each time an attack with this model’s gaping maw targets an INFANTRY, MOUNTED or BEASTS unit, each successful unmodified Wound roll is a Critical Wound. Each time an INFANTRY, MOUNTED or BEASTS model is destroyed as a result of an attack made by this model’s gaping maw, this model regains up to D3+2 lost wounds.

Subterranean Hunter

At the end of the Fight phase, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.

Serpentine Fiend

This model can move through terrain features, but cannot end a move within a wall, a floor, etc. This model can be set up or end a move on any floor level of RUINS, but if that level is not the ground floor, it can only do so if its base does not overhang the floor at that level.

Unit Composition

■ 1 The Red Terror – EPIC HERO

This model is equipped with: scything talons, gaping maw.

Base size: 100mm