Warhammer 40,000 rules

DatasheetsCodex: T’au Empire

Devilfish 85 pts #

T’au Empire

M T SV W LD OC
12" 9 3+ 13 7+ 2

VehicleFlyTransportDedicated TransportDevilfishFrame

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Accelerator burst cannon18"44+6-11
Seeker missile [ONE SHOT]48"14+14-3D6+1
Smart missile system [INDIRECT FIRE]30"34+501
Twin pulse carbine [ASSAULT] [TWIN-LINKED]20"24+501
Melee Weapons
WeaponRangeAWSSAPD
Armoured hullMelee35+601

Wargear Options

  • Devilfish: This model’s 2 twin pulse carbines can be replaced with 2 smart missile systems.
  • Devilfish: This model can be equipped with up to 2 seeker missiles.
Deadly Demise D3
For the Greater Good
Rapid Deployment

Units can disembark from this TRANSPORT after it has Advanced. Units that do so count as having made a Normal move that phase, and cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.

Transport

This model has a transport capacity of 12 T’AU EMPIRE INFANTRY models. It cannot transport BATTLESUIT, KROOT or VESPID STINGWINGS models.

■ This model’s 2 twin pulse carbines can be replaced with 2 smart missile systems.

■ This model can be equipped with up to 2 seeker missiles.

Unit Composition

1 Devilfish

This model is equipped with: accelerator burst cannon; 2 twin pulse carbines; armoured hull.

Base size: Large Flying Base

FAQ

Errata Devilfish, Hammerhead Gunship, Piranhas, Razorshark Strike Fighter, Sky Ray Gunship, Sun Shark Bomber, Tidewall Droneport, Tidewall Gunrig, Tidewall Shieldline – Keywords Section

Add 'FRAME'.

in the full FAQ