Warhammer 40,000 rules

DatasheetsCodex: Orks

Meganobz 60-180 pts #

Orks

M T SV W LD OC
5" 6 2+ 3 7+ 1

InfantryGrenadesMega ArmourMeganobz

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Kombi-weapon [ANTI-INFANTRY 4+] [DEVASTATING WOUNDS] [RAPID FIRE 1]24"15+401
Kustom shoota [RAPID FIRE 2]18"45+401
Melee Weapons
WeaponRangeAWSSAPD
KillsawMelee24+12-32
Power klawMelee34+9-22
Twin killsaws [TWIN-LINKED]Melee24+12-32

Wargear Options

  • Meganob: Any number of models can each have their kustom shoota and power klaw replaced with one of the following: ◦ 1 kombi-weapon and 1 power klaw ◦ 1 kombi-weapon and 1 killsaw ◦ 1 kustom shoota and 1 killsaw ◦ 1 killsaw and 1 power klaw ◦ 1 twin killsaws
Waaagh!
Krumpin’ Time

While the Waaagh! is active for your army, models in this unit have the Feel No Pain 5+ ability.

■ Any number of models can each have their kustom shoota and power klaw replaced with one of the following:
◦ 1 kombi-weapon and 1 power klaw
◦ 1 kombi-weapon and 1 killsaw
◦ 1 kustom shoota and 1 killsaw
◦ 1 killsaw and 1 power klaw
◦ 1 twin killsaws

Unit Composition

2-6 Meganobz

Every model is equipped with: kustom shoota; power klaw.

Base size: 40mm

+20 pts per 3 models

FAQ

Errata Meganobz, Krumpin’ Time Ability

Change to:

‘While the Waaagh! is active for your army, models in this unit have the Feel No Pain 5+ ability.’

in the full FAQ