Datasheets — Codex: Imperial Agents
Imperial Navy Breachers 90 pts #
Agents of the Imperium
| Model | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Navis Sergeant-at-Arms | 6" | 3 | 4+ | 1 | 7+ | 2 |
| Navis Armsman | 6" | 3 | 4+ | 1 | 7+ | 2 |
Navis Sergeant-at-Arms: InfantryBattlelineGrenadesSmokeImperiumVoidfarersRetinueImperial Navy Breachers
Navis Armsman: InfantryBattlelineGrenadesSmokeImperiumVoidfarersRetinueImperial Navy Breachers
Wargear
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Autopistol [PISTOL] | 12" | 1 | 4+ | 3 | 0 | 1 |
| Bolt pistol [PISTOL] | 12" | 1 | 4+ | 4 | 0 | 1 |
| Demolition charge [ASSAULT] [BLAST] [HAZARDOUS] [ONE SHOT] | 6" | D6 | 5+ | 9 | -2 | 2 |
| Meltagun [MELTA 2] | 12" | 1 | 4+ | 9 | -4 | D6 |
| Navis heavy shotgun [ASSAULT] | 12" | 4 | 4+ | 4 | 0 | 1 |
| Navis las-volley | 18" | 4 | 4+ | 6 | 0 | 1 |
| Navis shotgun [ASSAULT] | 12" | 2 | 4+ | 4 | 0 | 1 |
| Plasma gun – standard [RAPID FIRE 1] | 24" | 1 | 4+ | 7 | -1 | 1 |
| Plasma gun – supercharge [HAZARDOUS] [RAPID FIRE 1] | 24" | 1 | 4+ | 8 | -2 | 2 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Chainfist [ANTI-VEHICLE 3+] | Melee | 1 | 5+ | 6 | -2 | 2 |
| Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 |
| Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 |
| Power weapon | Melee | 2 | 4+ | 4 | -2 | 1 |
Endurant Shield
The bearer has a 4+ invulnerable save.
| Profile | Range | A | BS | S | AP | D |
|---|
Wargear Options
- Navis Sergeant-at-Arms: The Navis Sergeant-at-Arms’ Navis shotgun can be replaced with one of the following: ◦ 1 autopistol and 1 chainsword ◦ 1 bolt pistol and 1 power weapon
- Navis Armsman: One Navis Armsman is equipped with:
- Navis Armsman: 1 Navis Armsman’s Navis las-volley can be replaced with one of the following:
- Navis Armsman: One other Navis Armsman is equipped with:
- Navis Armsman: Every other model is equipped with:
- Navis Armsman: 1 Navis Armsman’s Navis shotgun can be replaced with 1 autopistol and 1 power weapon.
- Navis Armsman: 1 Navis Armsman’s Navis shotgun can be replaced with 1 autopistol and 1 chainfist.
- Navis Armsman: 1 Navis Armsman can be equipped with 1 demolition charge.
- Assigned Agents
- Breaching Team
-
Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target of that attack is an enemy unit within range of an objective marker, you can re-roll the Wound roll instead.
- Gheistskull
-
Once per battle, when you select this unit as the target of the Grenade Stratagem, you can target one enemy unit visible to and within 18" of this unit that is not within Engagement Range of any units from your army, instead of one within 8".
- CAT Unit
-
Once per battle, when this unit is selected to shoot, until the end of the phase, ranged weapons equipped by models in this unit gain the [IGNORES COVER] ability.
*Designer’s Note: Place one Gheistskull and one CAT Unit token next to this unit, removing each token once the relevant ability has been used.*
■ The Navis Sergeant-at-Arms’ Navis shotgun can be replaced with one of the following:
◦ 1 autopistol and 1 chainsword
◦ 1 bolt pistol and 1 power weapon
■ 1 Navis Armsman’s Navis las-volley can be replaced with one of the following:
◦ 1 meltagun
◦ 1 plasma gun
■ 1 Navis Armsman’s Navis shotgun can be replaced with 1 autopistol and 1 power weapon.
■ 1 Navis Armsman’s Navis shotgun can be replaced with 1 autopistol and 1 chainfist.
■ 1 Navis Armsman can be equipped with 1 demolition charge.
Unit Composition
■ 1 Navis Sergeant-at-Arms
■ 9 Navis Armsmen
The Navis Sergeant‐at‐Arms is equipped with: Navis shotgun; close combat weapon.
One Navis Armsman is equipped with: Navis las-volley; close combat weapon.
One other Navis Armsman is equipped with: Navis heavy shotgun; close combat weapon; endurant shield.
Every other model is equipped with: Navis shotgun; close combat weapon.
Base size: Imperial Navy Breachers: 25mm Navis las-volley, endurant shield: 28.5mm