Datasheets — Codex: Genestealer Cults
Sanctus65 pts#
| M | T | SV | W | LD | OC |
|---|---|---|---|---|---|
| 6" | 3 | 5+ (5+ invuln) | 3 | 7+ | 1 |
Wargear
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Cult sniper rifle [ANTI-PSYKER 2+] [HEAVY] [PRECISION] | 36" | 1 | 3+ | 7 | -2 | 3 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| Sanctus bio-dagger [ANTI-INFANTRY 3+] [PRECISION] | Melee | 6 | 2+ | 3 | -2 | 2 |
Wargear Options
- Sanctus: This model’s Sanctus bio-dagger can be replaced with 1 cult sniper rifle and 1 close combat weapon.
- Deep Strike
- Infiltrators
- Lone Operative
- Stealth
- Creeping Shadow
If this model is equipped with a cult sniper rifle, In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to 6”.
- Cloaked Assassin
Enemy units cannot target this unit with snap shooting attacks.
- Psychic Spoor
At the start of the first battle round, select one enemy unit to be this model’s prey. Each time this model makes an attack that targets its prey, you can re-roll the Hit roll and you can re-roll the Wound roll.
■ This model’s Sanctus bio-dagger can be replaced with 1 cult sniper rifle and 1 close combat weapon.
Unit Composition
■ 1 Sanctus
This model is equipped with: Sanctus bio-dagger.
Base size: 32mm
FAQ
ErrataSanctus
■ Creeping Shadow Ability
Change to:
'If this model is equipped with a Cult Sniper Rifle, In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to 6”.'
■ Cloaked Assassin Ability, Second Sentence
Change to:
'Enemy units cannot target this unit with snap shooting attacks.'