Datasheets — Codex: Chaos Knights

Knight Abominant355 pts#

Chaos Knights

MTSVWLDOC
10"113+ (5+ invuln)266+10

VehicleWalkerTitanicToweringAbhorrentPsykerCharacterChaosKnight Abominant

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Diabolus heavy stubber [RAPID FIRE 3]36"33+501
Volkite combustor [DEVASTATING WOUNDS]30"123+1203
Melee Weapons
WeaponRangeAWSSAPD
Balemace [EXTRA ATTACKS]Melee33+8-12
Electroscourge [SUSTAINED HITS 1]Melee93+10-23
Deadly Demise D6
Harbingers of Dread
Super-heavy Walker
Vortex Terrors

At the start of your Shooting phase, select one enemy unit within 24" of and visible to this model. That enemy unit must take a Battle‑shock test.

Warp Storms

At the end of your Movement phase, roll one D6 for each enemy unit within 9" of one or more models with this ability: on a 3+, that enemy unit suffers D3 mortal wounds.

Unit Composition

■ 1 Knight Abominant

This model is equipped with: diabolus heavy stubber; volkite combustor; balemace; electroscourge.

Base size: 170 x 109mm Oval Base

+15 pts per 3 models

FAQ

ErrataKnight Abominant, Warp Storms ability

Change to:

‘At the end of your Movement phase, roll one D6 for each enemy unit within 9" of one or more models with this ability: on a 3+, that enemy unit suffers D3 mortal wounds.’

in the full FAQ