Warhammer 40,000 rules

DatasheetsCodex: Chaos Knights

Knight Abominant 355 pts #

Chaos Knights

M T SV W LD OC
10" 11 3+ (5+ invuln) 26 6+ 10

VehicleWalkerTitanicToweringAbhorrentPsykerCharacterChaosKnight Abominant

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Diabolus heavy stubber [RAPID FIRE 3]36"33+501
Volkite combustor [DEVASTATING WOUNDS]30"123+1203
Melee Weapons
WeaponRangeAWSSAPD
Balemace [EXTRA ATTACKS]Melee33+8-12
Electroscourge [SUSTAINED HITS 1]Melee93+10-23
Deadly Demise D6
Harbingers of Dread
Super-heavy Walker
Vortex Terrors

At the start of your Shooting phase, select one enemy unit within 24" of and visible to this model. That enemy unit must take a Battle‑shock test.

Warp Storms

At the end of your Movement phase, roll one D6 for each enemy unit within 9" of one or more models with this ability: on a 3+, that enemy unit suffers D3 mortal wounds.

Unit Composition

1 Knight Abominant

This model is equipped with: diabolus heavy stubber; volkite combustor; balemace; electroscourge.

Base size: 170 x 109mm Oval Base

+15 pts per 3 models

FAQ

Errata Knight Abominant, Warp Storms ability

Change to:

‘At the end of your Movement phase, roll one D6 for each enemy unit within 9" of one or more models with this ability: on a 3+, that enemy unit suffers D3 mortal wounds.’

in the full FAQ