Warhammer 40,000 rules

DatasheetsCodex: Astra Militarum

Basilisk 115 pts #

Astra Militarum

M T SV W LD OC
10" 9 3+ 11 7+ 3

VehicleArtillerySmokeFrameImperiumSquadronBasilisk

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Earthshaker cannon [BLAST] [INDIRECT FIRE]240"D6+34+8-22
Heavy bolter [SUSTAINED HITS 1]36"34+5-12
Heavy flamer [IGNORES COVER] [TORRENT]12"D6N/A5-11
Hunter-killer missile [ONE SHOT]48"14+14-3D6
Melee Weapons
WeaponRangeAWSSAPD
Armoured tracksMelee34+601

Wargear Options

  • Basilisk: This model’s heavy bolter can be replaced with 1 heavy flamer.
  • Basilisk: This model can be equipped with 1 hunter-killer missile.
Deadly Demise D3
Earthshaker Rounds

In your Shooting phase, after this model has shot, if one or more of those attacks made with its earthshaker cannon scored a hit against an enemy Infantry unit, until the start of your next Shooting phase, that unit is shaken. While a unit is shaken, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it.

■ This model’s heavy bolter can be replaced with 1 heavy flamer.

■ This model can be equipped with 1 hunter-killer missile.

Unit Composition

1 Basilisk

This model is equipped with: earthshaker cannon; heavy bolter; armoured tracks.

Base size: Hull

+20 pts per 2 models

FAQ

Errata Basilisk, Earthshaker Rounds Ability

Change to:

‘In your Shooting phase, after this model has shot, if one or more of those attacks made with its earthshaker cannon scored a hit against an enemy INFANTRY unit, until the start of your next Shooting phase, that unit is shaken. While a unit is shaken, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it.’

in the full FAQ