Warhammer 40,000 rules

DatasheetsCodex: Tyranids

Neurotyrant 130 pts #

Tyranids

M T SV W LD OC
6" 8 4+ (4+ invuln) 9 7+ 3

MonsterCharacterFlyPsykerGreat DevourerSynapseNeurotyrant

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Psychic scream [IGNORES COVER] [PSYCHIC] [TORRENT]18"2D6-5-12
Melee Weapons
WeaponRangeAWSSAPD
Neurotyrant claws and lashesMelee63+501
Leader
Synapse
Shadow in the Warp
Node Lash

While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll. If the target is Battle-shocked, add 1 to the Wound roll as well.

Psychic Terror

If one or more Neurotyrants from your army are on the battlefield when you unleash the Shadow in the Warp, subtract 1 from the Battle-shock test each enemy unit on the battlefield must take as a result.

Neuroloids

In your Command phase, you can select up to two friendly TYRANIDS units within 18" of this model’s unit. Until the start of your next Command phase, the selected units are always considered to be within Synapse Range of your army.

*Designer’s Note: Place a Neuroloid token next to each selected unit to remind you.*

Leader

This model can be attached to the following units:

NEUROGAUNTS
TYRANT GUARD
ZOANTHROPES

Unit Composition

1 Neurotyrant

This model is equipped with: Psychic Scream; Neurotyrant claws and lashes.

Base size: 50mm

FAQ

Q If I select a unit of Neurogaunts for a Neurotyrant’s Neuroloids ability that is not led by a SYNAPSE unit, does that unit of Neurogaunts gain the SYNAPSE keyword?

No.

in the full FAQ