Datasheets — Codex Supplement: Dark Angels
Deathwing Terminator Squad 165-330 pts #
| Model | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Deathwing Sergeant | 5" | 5 | 2+ (4+ invuln) | 3 | 6+ | 1 |
| Deathwing Terminator | 5" | 5 | 2+ (4+ invuln) | 3 | 6+ | 1 |
Wargear
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Assault cannon [DEVASTATING WOUNDS] | 24" | 6 | 3+ | 6 | 0 | 1 |
| Cyclone missile launcher – frag [BLAST] | 36" | 2D6 | 3+ | 4 | 0 | 1 |
| Cyclone missile launcher – krak | 36" | 2 | 3+ | 9 | -2 | D6 |
| Heavy flamer [IGNORES COVER] [TORRENT] | 12" | D6 | - | 5 | -1 | 1 |
| Plasma cannon – standard [BLAST] | 36" | D3 | 3+ | 7 | -2 | 1 |
| Plasma cannon – supercharge [HAZARDOUS] [BLAST] | 36" | D3 | 3+ | 8 | -3 | 2 |
| Storm bolter [RAPID FIRE 2] | 24" | 2 | 3+ | 4 | 0 | 1 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Chainfist [ANTI-VEHICLE 3+] | Melee | 3 | 4+ | 8 | -2 | 2 |
| Power fist | Melee | 3 | 3+ | 8 | -2 | 2 |
| Power weapon | Melee | 4 | 3+ | 5 | -2 | 1 |
Watcher in the Dark
Once per battle, in any phase, just after a mortal wound is allocated to an ADEPTUS ASTARTES model in this unit, this unit can summon a Watcher in the Dark. When it does, until the end of the phase, models in this unit have the Feel No Pain 4+ ability against mortal wounds.
*Designer’s Note: Place a Watcher in the Dark token next to the unit, removing it when this ability has been used.*
| Profile | Range | A | BS | S | AP | D |
|---|
Wargear Options
- This unit can be equipped with 1 Watcher in the Dark.
- Deathwing Terminator: Any number of Deathwing Terminators can each have their power fist replaced with 1 chainfist
- Deathwing Terminator: For every 5 models in the unit, 1 Deathwing Terminator can replace its storm bolter with one of the following: ◦ 1 assault cannon ◦ 1 heavy flamer ◦ 1 plasma cannon ◦ 1 storm bolter and 1 cyclone missile launcher (this model’s storm bolter cannot be replaced)
- Deep Strike
- Oath of Moment
- Teleport Homer
-
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 8" horizontally of any enemy models. That token is then removed.
- Deathwing
-
Each time a model in this unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill or Weapon Skill characteristics and/or to the Hit roll. In addition, each time a model in this unit makes an attack that targets your Oath of Moment target (see Codex: Space Marines), add 1 to the Hit roll.
Attached Unit
If a CHARACTER unit from your army with the Leader ability can be attached to a TERMINATOR SQUAD, it can be attached to this unit instead.
■ Any number of Deathwing Terminators can each have their power fist replaced with 1 chainfist.
■ For every 5 models in this unit, 1 Deathwing Terminator can replace its storm bolter with one of the following:
◦ 1 assault cannon
◦ 1 heavy flamer
◦ 1 plasma cannon
◦ 1 storm bolter and 1 cyclone missile launcher (this model’s storm bolter cannot be replaced)
■ This unit can be equipped with 1 Watcher in the Dark.
Unit Composition
■ 1 Deathwing Sergeant
■ 4-9 Deathwing Terminators
The Deathwing Sergeant is equipped with: storm bolter; power weapon.
Every Deathwing Terminator is equipped with: storm bolter; power fist.
Base size: 40mm
FAQ
Errata Deathwing Terminator Squad, Deathwing Knights – Watcher in the Dark Ability
Change to:
‘Once per battle, in any phase, just after a mortal wound is allocated to an ADEPTUS ASTARTES model in this unit, this unit can summon a Watcher in the Dark. When it does, until the end of the phase, models in this unit have the Feel No Pain 4+ ability against mortal wounds.’