Weirdboy 65 pts #
| M | T | SV | W | LD | OC |
|---|---|---|---|---|---|
| 6" | 5 | 5+ | 4 | 7+ | 1 |
Wargear
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Power Vomit [BLAST 1] [HAZARDOUS] [PSYCHIC] [TORRENT] | 12" | 3 | - | 5 | -3 | 2 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Copper Staff [PSYCHIC] | Melee | 3 | 3+ | 8 | -1 | 2 |
- Unstable Energies
- Support
- Waaagh! Energy (psyker level 1)
-
This model has the psychic abilities listed in the Psychic Abilities section (see left).
- Da Jump (psychic level 1, once per army, per battle round)
In your Movement phase, if this unit is not battle-shocked, you can make a psychic roll for this unit by rolling one D6. If you do:
- On a 1, this unit is battle-shocked.
- Place this unit in strategic reserves.
- This unit has Deep Strike.
- Warpath (psychic level 1)
In the Fight phase, when this unit is selected to fight, if this unit is not battle-shocked, you can make a psychic roll for this unit by rolling one D6. If you do:
- On a 1, this unit is battle-shocked.
- This unit's melee attacks can re-roll wound rolls of 1.
- This unit’s melee attacks have [Psychic].
- Waaagh!
- Deadly Demise D3
Support
This model can be attached to the following units:
■ BEAST SNAGGA BOYZ
■ BOYZ
Unit Composition
- 1 Weirdboy model
This model is equipped with: 1 Power Vomit; 1 Copper Staff.
Base size: 50mm