Warhammer 40,000 rules

DatasheetsCodex: Orks

Deffkoptas 80-160 pts #

Orks

M T SV W LD OC
12" 6 4+ (6+ invuln) 4 7+ 2

ExplosivesFlyMountedSpeed Freeks

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Kustom Mega-blasta [HAZARDOUS] [LETHAL HITS]24"35+9-23
Rokkit Launcha – Blasta [BLAST 2]24"25+401
Rokkit Launcha – Busta [LETHAL HITS]24"25+10-23
Slugga [CLOSE-QUARTERS] [LETHAL HITS: NON-MONSTER/VEHICLE]12"15+401
Melee Weapons
WeaponRangeAWSSAPD
ChoppaMelee34+5-11
Spinnin’ Blades [CLEAVE 1] [HAZARDOUS]Melee43+5-11

Wargear Options

  • Deffkopta: For every 3 models in this unit, 1 model can have their Rokkit Launcha replaced with 1 Kustom Mega‑blasta.
Waaagh!
Deff from Above

In your Shooting phase, if this unit made an ingress move this turn, this unit's ranged attacks have +1 to hit rolls.

Deep Strike
Aerial Manoover

At the end of your opponent's Fight phase, if this unit is unengaged, you can place this unit in strategic reserves.

For every 3 models in this unit, 1 model can have their Rokkit Launcha replaced with 1 Kustom Mega‑blasta.

Unit Composition

  • 3‑6 Deffkopta models

Every model is equipped with: 1 Choppa; 1 Rokkit Launcha; 1 Slugga; 1 Spinnin’ Blades.

Base size: 75mm

+10 pts per 3 models