Beastboss on Squigosaur 140 pts #
| M | T | SV | W | LD | OC |
|---|---|---|---|---|---|
| 10" | 9 | 3+ (5+ invuln) | 10 | 6+ | 3 |
Wargear
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Slugga [CLOSE-QUARTERS] [LETHAL HITS: NON-MONSTER/VEHICLE] | 12" | 1 | 5+ | 4 | 0 | 1 |
| Thump Gun [ANTI-MONSTER/VEHICLE 4+] | 18" | 3 | 5+ | 6 | 0 | 2 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Beastchoppa – Hunter | Melee | 6 | 2+ | 12 | -2 | D6 |
| Beastchoppa – Standard [CLEAVE 1] | Melee | 6 | 2+ | 6 | -2 | 2 |
| Squigosaur’s Jaws [ANTI-MONSTER/VEHICLE 3+] [EXTRA ATTACKS] | Melee | 3 | 3+ | 7 | -2 | 3 |
Wargear Options
- Beastboss on Squigosaur: This model can be equipped with 1 Thump Gun.
- Da Boss
- Thundering Stampede (Aura)
-
Friendly Beast Snagga units within 6" of this unit have +1 to charge rolls.
- Feel No Pain 5+
- Waaagh!
- Keep Huntin’! (Once per battle round, per army)
-
In your Movement phase, at the start or end of this unit’s move, you can select one friendly Beast Snagga unit within 6" of this unit. That unit:
- Is no longer battle-shocked.
- Is riled up until the start of your next turn.
- Boss of da Hunt
-
While this unit is within 3" of a friendly Beast Snagga unit (excluding MONSTER CHARACTER units), this unit has Lone Operative.
This model can be equipped with 1 Thump Gun.
Unit Composition
- 1 Beastboss on Squigosaur model
This model is equipped with: 1 Beastchoppa; 1 Slugga; 1 Squigosaur’s Jaws.
Base size: 80mm
+15 pts per 3 models