Warhammer 40,000 rules

DatasheetsCodex: Necrons

Chronomancer 70 pts #

Necrons

M T SV W LD OC
5" 4 4+ (4+ invuln) 4 6+ 1

InfantryCharacterCryptekChronomancer

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Chronomancer’s stave – Ranged [BLAST]18"D64+5-11
Melee Weapons
WeaponRangeAWSSAPD
Chronomancer’s stave – MeleeMelee34+5-11
Support
Reanimation Protocols
Timesplinter Mantle

■ This unit has Stealth.
■ Melee attacks that target this unit have ‐1 to hit rolls.

Chronometron

In your Shooting phase, after this model’s unit has shot, if it is not within Engagement Range of any enemy units, that unit can make a Normal move of up to 5". If it does, until the end of the turn, that unit is not eligible to declare a charge.

Support

This model can be attached to the following units:

IMMORTALS
NECRON WARRIORS

Unit Composition

1 Chronomancer

This model is equipped with: Chronomancer’s stave.

Base size: 40mm

+10 pts per 2 models

FAQ

Errata Chronomancer, Geomancer, Orikan The Diviner, Plasmancer, Psychomancer, Technomancer

Core Abilities: 'Leader', add 'Support'.
Leader Section: Remove ‘You can attach this model to one of the above units even if one ROYAL WARDEN or NOBLE unit has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their orginial Starting Strengths.'

in the full FAQ
Errata Chronomancer, Timesplinter Mantle Ability

Change to:
▪ This unit has Stealth.
▪ Melee attacks that target this unit have -1 to hit rolls.

in the full FAQ