Datasheets — Codex: Genestealer Cults
Sanctus 65 pts #
| M | T | SV | W | LD | OC |
|---|---|---|---|---|---|
| 6" | 3 | 5+ (5+ invuln) | 3 | 7+ | 1 |
Wargear
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Cult sniper rifle [ANTI-PSYKER 2+] [HEAVY] [PRECISION] | 36" | 1 | 3+ | 7 | -2 | 3 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| Sanctus bio-dagger [ANTI-INFANTRY 3+] [PRECISION] | Melee | 6 | 2+ | 3 | -2 | 2 |
Wargear Options
- Sanctus: This model’s Sanctus bio-dagger can be replaced with 1 cult sniper rifle and 1 close combat weapon.
- Deep Strike
- Infiltrators
- Lone Operative
- Stealth
- Creeping Shadow
-
If this model is equipped with a cult sniper rifle, In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to 6”.
- Cloaked Assassin
-
Enemy units cannot target this unit with snap shooting attacks.
- Psychic Spoor
-
At the start of the first battle round, select one enemy unit to be this model’s prey. Each time this model makes an attack that targets its prey, you can re-roll the Hit roll and you can re-roll the Wound roll.
■ This model’s Sanctus bio-dagger can be replaced with 1 cult sniper rifle and 1 close combat weapon.
Unit Composition
■ 1 Sanctus
This model is equipped with: Sanctus bio-dagger.
Base size: 32mm
FAQ
Errata Sanctus
■ Creeping Shadow Ability
Change to:
'If this model is equipped with a Cult Sniper Rifle, In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to 6”.'
■ Cloaked Assassin Ability, Second Sentence
Change to:
'Enemy units cannot target this unit with snap shooting attacks.'