Warhammer 40,000 rules

DatasheetsCodex: Adeptus Mechanicus

Sicarian Infiltrators 75-155 pts #

Adeptus Mechanicus

Model M T SV W LD OC
Sicarian Infiltrator Princeps 8" 4 4+ (5+ invuln) 2 7+ 1
Sicarian Infiltrator 8" 4 4+ (5+ invuln) 2 7+ 1

Sicarian Infiltrator Princeps: InfantryImperiumSkitariiSicarianInfiltrators

Sicarian Infiltrator: InfantryImperiumSkitariiSicarianInfiltrators

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Flechette blaster [PISTOL]12"54+301
Stubcarbine [PISTOL]12"34+401
Melee Weapons
WeaponRangeAWSSAPD
Power weaponMelee44+4-21
Taser goad [SUSTAINED HITS 2]Melee34+6-11

Wargear Options

  • Sicarian Infiltrator Princeps: Any number of models can each have their stubcarbine and power weapon replaced with 1 flechette blaster and 1 taser goad.
  • Sicarian Infiltrator: Any number of models can each have their stubcarbine and power weapon replaced with 1 flechette blaster and 1 taser goad.
Infiltrators
Stealth
Doctrina Imperatives
Voices in the Code

At the start of the Fight phase, each enemy unit within Engagement Range of one or more units with this ability must take a Battle-shock test.

Neurostatic Interference

While an enemy unit is within 6" of this unit, each time a Battle-shock or Leadership test is taken for that unit, subtract 1 from that test. While this unit is within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units, subtract 2 from that test instead.

■ Any number of models can each have their stubcarbine and power weapon replaced with 1 flechette blaster and 1 taser goad.

Unit Composition

1 Sicarian Infiltrator Princeps
4-9 Sicarian Infiltrators

Every model is equipped with: stubcarbine; power weapon.

Base size: 40mm

+10 pts per 3 models

FAQ

Errata Sicarian Infiltrators, Melee Weapons

Power weapon: Change A to '4'.
Taser goad: Change A to '3' and AP to '-1'.

in the full FAQ