Warhammer 40,000 rules

Core Rules

21. Flying and Surging

21.00Flying and Surging#

This section supplements the basic rules for moving models, explaining how some units can fly over obstacles or surge closer to the enemy.

21.01Surge Moves#

Some rules allow a unit to make a surge move (21.02).

Making a Surge Move

• Unit *A* shoots, and *destroys* two models from unit *B*.
• Unit *B* has an ability that allows it to make a *surge move* of D6" after an enemy unit has shot, if one or more of its models were *destroyed* by those attacks. The active player rolls one D6, resulting in a 4.
• Unit *B* makes a *surge move*, each of its surviving models moving up to 4" towards the closest enemy unit (unit *C*). It ends this move *engaged* with that unit.

21.02Surge Move#

Maximum distance
As stated in the rule allowing this move type.
Eligible if
All of the following apply:

  • The rule allowing this move type has been triggered.
  • Your unit is not battle-shocked.
  • Your unit is unengaged.
  • Your unit has not moved this phase.
Effect
Your unit moves as described in Moving (03).
Before moving
Select the closest enemy unit to be the surge target.
While moving
  • Each model must end its move engaged with the surge target if possible.
  • Each model that cannot end its move engaged with the surge target must end its move as close as possible to the surge target.
After moving
  • Your unit cannot be engaged with one or more enemy units that were not the surge target.
  • Your unit cannot move again this phase.

21.03Flying Models#

Models with the FLY keyword, and units such models are part of, are said to be able to FLY. Some rules also refer to such models/units as FLYING models/FLYING units.

Each time a FLYING unit is selected to make a normal, advance, fall-back or charge move, before moving any models in that unit, the active player can declare that it will take to the skies. If it does, while resolving that move:

  • Subtract 2" from the maximum distance.
  • Each time a FLYING model moves:
    • Ignore all vertical distance for the purposes of how far it has moved.
    • It can move through all types of model (including enemy models and MONSTER/VEHICLE models).
    • It can move horizontally and vertically through all categories of terrain feature.

Taking to the Skies

• This Riptide Battlesuit can Fly. It makes an *advance move* with a *maximum distance* of 16". 

• Before moving the unit, the active player declares that it will *take to the skies*. That move’s *maximum distance* is reduced to 14", but while making that move, the Riptide Battlesuit can move through all enemy units (including Vehicles) and all *terrain features*, ignoring any vertical distance that would normally be counted to ascend and descend *terrain features*.

FAQ

Q Q: When do the effects of a FLYING unit taking to the skies apply?

A: When that unit is selected to make a normal/advance/fall-back/charge move. Note that for an advance/charge move, this means you must declare that a unit will take to the skies before rolling for that advance/charge move.

in the full FAQ