Chronomancer70 pts#
| M | T | SV | W | LD | OC |
|---|---|---|---|---|---|
| 5" | 4 | 4+ (4+ invuln) | 4 | 6+ | 1 |
Wargear
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Chronomancer’s stave – Ranged [BLAST] | 18" | D6 | 4+ | 5 | -1 | 1 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Chronomancer’s stave – Melee | Melee | 3 | 4+ | 5 | -1 | 1 |
- Support
- Reanimation Protocols
- Timesplinter Mantle
■ This unit has Stealth.
■ Melee attacks that target this unit have ‐1 to hit rolls.- Chronometron
In your Shooting phase, after this model’s unit has shot, if it is not within Engagement Range of any enemy units, that unit can make a Normal move of up to 5". If it does, until the end of the turn, that unit is not eligible to declare a charge.
Support
Can be attached to: Necron Warriors
Support
Can be attached to: Immortals
Support
This model can be attached to the following units:
■ IMMORTALS
■ NECRON WARRIORS
Unit Composition
■ 1 Chronomancer
This model is equipped with: Chronomancer’s stave.
Base size: 40mm
+10 pts per 2 models
FAQ
ErrataChronomancer, Geomancer, Orikan The Diviner, Plasmancer, Psychomancer, Technomancer
▪Core Abilities: 'Leader', add 'Support'.
▪Leader Section: Remove ‘You can attach this model to one of the above units even if one ROYAL WARDEN or NOBLE unit has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their orginial Starting Strengths.'
ErrataChronomancer, Timesplinter Mantle Ability
Change to:
▪ This unit has Stealth.
▪ Melee attacks that target this unit have -1 to hit rolls.