Warhammer 40,000 rules

DatasheetsCodex: Tyranids

Tyranid Warriors with Melee Bio-weapons 75-150 pts #

Tyranids

Model M T SV W LD OC
Tyranid Prime 6" 5 4+ 3 7+ 2
Tyranid Warrior 6" 5 4+ 3 7+ 2

Tyranid Prime: InfantryGreat DevourerSynapseTyranid Warriors with Melee Bio-Weapons

Tyranid Warrior: InfantryGreat DevourerSynapseTyranid Warriors with Melee Bio-Weapons

Wargear

Melee Weapons
WeaponRangeAWSSAPD
Tyranid Warrior claws and talons [TWIN-LINKED]Melee63+5-21
Shadow in the Warp
Synapse
Adaptive Instincts (Once per turn, per unit)

In the Fight phase, when this unit is selected to fight or when an enemy unit targets this unit, you can select one of the following:
■ This unit’s melee attacks have +1 S.
■ Or: This unit has +1 T.

Unit Composition

1 Tyranid Prime
2-5 Tyranid Warriors

Every model is equipped with: Tyranid Warrior claws and talons.

Base size: 50mm

FAQ

Errata Tyranid Warriors with Melee Bio-weapons, Adaptive Instincts Ability

Change to:
Adaptive Instincts (Once per turn, per unit): In the Fight phase, when this unit is selected to fight or when an enemy unit targets this unit, you can select one of the following:
▪ This unit’s melee attacks have +1 S.
▪ Or: This unit has +1 T.'

in the full FAQ