Warhammer 40,000 rules

DatasheetsCodex: Tyranids

Termagants 60-110 pts #

Tyranids

M T SV W LD OC
6" 3 5+ 1 8+ 2

InfantryBattlelineGreat DevourerEndless MultitudeTermagants

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Fleshborer [ASSAULT]18"14+501
Shardlauncher [BLAST] [HEAVY]18"D34+501
Spike rifle [HEAVY]24"14+4-11
Strangleweb [ASSAULT] [DEVASTATING WOUNDS] [TORRENT]18"D6-201
Termagant devourer18"24+401
Termagant spinefists [ASSAULT] [PISTOL] [TWIN-LINKED]12"24+301
Melee Weapons
WeaponRangeAWSSAPD
Chitinous claws and teethMelee14+301

Wargear Options

  • Termagant: All models in this unit can each have their fleshborer replaced with 1 Termagant devourer.
  • Termagant: All models in this unit can each have their fleshborer replaced with 1 Termagant spinefists.
  • Termagant: For every 10 models in this unit, 1 model’s ranged weapon can be replaced with 1 shardlauncher.
  • Termagant: For every 10 models in this unit, 1 model’s ranged weapon can be replaced with 1 spike rifle.
  • Termagant: For every 10 models in this unit, 1 model’s ranged weapon can be replaced with 1 strangleweb.
Synapse
Skulking Horrors

In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to D6”.

■ All models in this unit can each have their fleshborer replaced with 1 Termagant devourer.

■ All models in this unit can each have their fleshborer replaced with 1 Termagant spinefists.

■ For every 10 models in this unit, 1 model’s ranged weapon can be replaced with 1 shardlauncher.

■ For every 10 models in this unit, 1 model’s ranged weapon can be replaced with 1 spike rifle.

■ For every 10 models in this unit, 1 model’s ranged weapon can be replaced with 1 strangleweb.

Unit Composition

10-20 Termagants

Every model is equipped with: fleshborer; chitinous claws and teeth.

Base size: 28.5mm

FAQ

Errata Termagants, Skulking Horrors Ability

Change to:
'In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to D6”.

in the full FAQ