Warhammer 40,000 rules

DatasheetsCodex: T’au Empire

Sun Shark Bomber 150 pts #

T’au Empire

M T SV W LD OC
- 9 3+ 12 7+ -

VehicleAircraftFlySun Shark Bomber

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Missile pod30"24+7-12
Seeker missile [ONE SHOT]48"14+14-3D6+1
Twin ion rifle – standard [TWIN-LINKED]30"34+7-11
Twin ion rifle – overcharge [HAZARDOUS] [TWIN-LINKED]30"34+8-22
Twin missile pod [TWIN-LINKED]30"24+7-12
Melee Weapons
WeaponRangeAWSSAPD
Armoured hullMelee35+601

Wargear Options

  • Sun Shark Bomber: This model’s missile pod can be replaced with 1 twin missile pod.
Deadly Demise D3
For the Greater Good
Pulse Bombs

At the end of your opponent’s Fight phase, select one visible enemy unit (excluding Lone Operative units) within 24" of this unit, and roll six D6 for that unit: For each 4+, that unit suffers 1 mortal wound.

■ This model’s missile pod can be replaced with 1 twin missile pod.

Unit Composition

1 Sun Shark Bomber

This model is equipped with: missile pod; 2 seeker missiles; 2 twin ion rifles; armoured hull.

Base size: 120 x 92mm Oval Base

FAQ

Errata Sun Shark Bomber, Pulse Bombs Ability

Change to:

'At the end of your opponent’s Fight phase, select one visible enemy unit (excluding Lone Operative units) within 24" of this unit, and roll six D6 for that unit: For each 4+, that unit suffers 1 mortal wound.'

in the full FAQ
Errata Razorshark Strike Fighter, Sun Shark Bomber

Keywords: Add 'FRAME'.
Profile: Change M and OC to '-'.

in the full FAQ
Errata Devilfish, Hammerhead Gunship, Piranhas, Sky Ray Gunship, Tidewall Droneport, Tidewall Gunrig, Tidewall Shieldline – Keywords Section

Add 'FRAME'.

in the full FAQ