Warhammer 40,000 rules

DatasheetsCodex: Chaos Knights

Knight Ruinator 340 pts #

Chaos Knights

M T SV W LD OC
10" 11 3+ (5+ invuln) 26 6+ 10

VehicleWalkerTitanicToweringAbhorrentCharacterChaosKnight Ruinator

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Darkflame lance [IGNORES COVER] [TORRENT]18"D6+6-8-12
Terrorpulse missiles [BLAST]36"D6+63+8-22
Melee Weapons
WeaponRangeAWSSAPD
Fellbore – strike [ANTI-MONSTER 2+] [ANTI-VEHICLE 2+]Melee43+14-36
Fellbore – sweepMelee103+9-22
Deadly Demise D6
Harbingers of Dread
Super-heavy Walker
Methodical Destruction

At the start of the first battle round, select one unit from your opponent’s army to be this model’s victim. Each time this model makes an attack that targets its victim, you can re‑roll the Wound roll. Each time this model’s victim is destroyed, select one new enemy unit to be this model’s victim.

Close-range Killers

While a friendly WAR DOG model is within 9" of this model, each time that WAR DOG model makes an attack that targets the closest eligible target, improve the Armour Penetration characteristic of that attack by 1.

Unit Composition

1 Knight Ruinator

This model is equipped with: darkflame lance; terrorpulse missiles; fellbore.

Base size: 170 x 109mm Oval Base

+15 pts per 3 models

FAQ

Errata Knight Ruinator

Darkflame Lance weapon
Change to: A D6+6

Terrorpulse Missiles weapon
Change to: A D6+6

in the full FAQ