Datasheets — Codex: Astra Militarum

Krieg Heavy Weapons Squad60 pts#

Astra Militarum

ModelMTSVWLDOC
Heavy Weapons Gunner4"34+27+1
Fire Coordinator6"35+17+1

Heavy Weapons Gunner:InfantryGrenadesImperiumRegimentKrieg Heavy Weapons Squad

Fire Coordinator:InfantryGrenadesImperiumRegimentKrieg Heavy Weapons Squad

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Krieg heavy flamer [IGNORES COVER] [TORRENT]18"D6-5-12
Lascannon [HEAVY]48"15+12-3D6+1
Laspistol [PISTOL]12"14+301
Twin Krieg heavy stubber [HEAVY] [RAPID FIRE 3] [TWIN-LINKED]48"35+6-11
Melee Weapons
WeaponRangeAWSSAPD
Close combat weaponMelee14+301

Wargear Options

  • Heavy Weapons Gunner: Any number of Heavy Weapons Gunners can each have their lascannon replaced with one of the following:
    • Krieg heavy flamer+5 pts
    • Twin Krieg heavy stubber
Final Duty

While the Fire Coordinator model is on the battlefield, each time a Heavy Weapons Gunner model is destroyed, roll one D6: on a 3+, do not remove it from play. The destroyed model can shoot after the attacking model’s unit has finished making its attacks, and is then removed from play.

Embarking

While embarked within a TRANSPORT, each Heavy Weapons Gunner model takes up the space of 2 models, and each weapon equipped by these models is considered to be 2 models’ weapons for the purposes of the Firing Deck ability.

■ Any number of Heavy Weapons Gunners can each have their lascannon replaced with one of the following:
◦ 1 Krieg heavy flamer
◦ 1 twin Krieg heavy stubber

Unit Composition

■ 3 Heavy Weapons Gunners
■ 1 Fire Coordinator

Each Heavy Weapons Gunner is equipped with: lascannon; laspistol; close combat weapon.
The Fire Coordinator is equipped with: laspistol; close combat weapon.

Base size: Heavy Weapons Squad: 50mm Fire Coordinator: 25mm

FAQ

ErrataKrieg Heavy Weapons Squad

■ Ranged Weapons, laspistol: Change Range characteristic to ‘12"’.
■ Final Duty ability: Change to ‘While the Fire Coordinator model is on the battlefield, each time a Heavy Weapons Gunner model is destroyed, roll one D6: on a 3+, do not remove it from play. The destroyed model can shoot after the attacking model’s unit has finished making its attacks, and is then removed from play.’

in the full FAQ