Datasheets — Codex: Astra Militarum
Krieg Heavy Weapons Squad 60 pts #
| Model | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Heavy Weapons Gunner | 4" | 3 | 4+ | 2 | 7+ | 1 |
| Fire Coordinator | 6" | 3 | 5+ | 1 | 7+ | 1 |
Wargear
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Krieg heavy flamer [IGNORES COVER] [TORRENT] | 18" | D6 | - | 5 | -1 | 2 |
| Lascannon [HEAVY] | 48" | 1 | 5+ | 12 | -3 | D6+1 |
| Laspistol [PISTOL] | 12" | 1 | 4+ | 3 | 0 | 1 |
| Twin Krieg heavy stubber [HEAVY] [RAPID FIRE 3] [TWIN-LINKED] | 48" | 3 | 5+ | 6 | -1 | 1 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 |
Wargear Options
- Heavy Weapons Gunner: Any number of Heavy Weapons Gunners can each have their lascannon replaced with one of the following:
- Final Duty
-
While the Fire Coordinator model is on the battlefield, each time a Heavy Weapons Gunner model is destroyed, roll one D6: on a 3+, do not remove it from play. The destroyed model can shoot after the attacking model’s unit has finished making its attacks, and is then removed from play.
Embarking
While embarked within a TRANSPORT, each Heavy Weapons Gunner model takes up the space of 2 models, and each weapon equipped by these models is considered to be 2 models’ weapons for the purposes of the Firing Deck ability.
■ Any number of Heavy Weapons Gunners can each have their lascannon replaced with one of the following:
◦ 1 Krieg heavy flamer
◦ 1 twin Krieg heavy stubber
Unit Composition
■ 3 Heavy Weapons Gunners
■ 1 Fire Coordinator
Each Heavy Weapons Gunner is equipped with: lascannon; laspistol; close combat weapon.
The Fire Coordinator is equipped with: laspistol; close combat weapon.
Base size: Heavy Weapons Squad: 50mm Fire Coordinator: 25mm
FAQ
Errata Krieg Heavy Weapons Squad
■ Ranged Weapons, laspistol: Change Range characteristic to ‘12"’.
■ Final Duty ability: Change to ‘While the Fire Coordinator model is on the battlefield, each time a Heavy Weapons Gunner model is destroyed, roll one D6: on a 3+, do not remove it from play. The destroyed model can shoot after the attacking model’s unit has finished making its attacks, and is then removed from play.’