Datasheets — Codex: Astra Militarum
Krieg Combat Engineers 65-95 pts #
| Model | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Krieg Engineer Watchmaster | 6" | 3 | 4+ | 1 | 7+ | 1 |
| Krieg Combat Engineer | 6" | 3 | 4+ | 1 | 7+ | 1 |
Wargear
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Autopistol [PISTOL] | 12" | 1 | 4+ | 3 | 0 | 1 |
| Bolt pistol [PISTOL] | 12" | 1 | 4+ | 4 | 0 | 1 |
| Combat shotgun [ASSAULT] | 12" | 2 | 4+ | 4 | 0 | 1 |
| Flamer [IGNORES COVER] [TORRENT] | 12" | D6 | - | 4 | 0 | 1 |
| Hand flamer [IGNORES COVER] [PISTOL] [TORRENT] | 12" | D6 | - | 3 | 0 | 1 |
| Plasma pistol – standard [PISTOL] | 12" | 1 | 4+ | 7 | -2 | 1 |
| Plasma pistol – supercharge [HAZARDOUS] [PISTOL] | 12" | 1 | 4+ | 8 | -3 | 2 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Chainsword | Melee | 4 | 4+ | 3 | 0 | 1 |
| Close combat weapon | Melee | 2 | 4+ | 3 | 0 | 1 |
| Power weapon | Melee | 3 | 4+ | 4 | -2 | 1 |
| Trench club | Melee | 2 | 4+ | 4 | 0 | 1 |
Remote Mine
Once per battle, at the start of your Shooting phase, you can select one enemy unit within 9" of and visible to the bearer and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds, or 2D3 mortal wounds instead if it is a VEHICLE or FORTIFICATIONS unit.
Designer’s Note: *Place a Remote Mine token next to the unit, removing it once this ability has been used.*
| Profile | Range | A | BS | S | AP | D |
|---|
Wargear Options
- Krieg Combat Engineer: 1 Krieg Combat Engineer’s autopistol and trench club can be replaced with 1 flamer and 1 close combat weapon.
- Krieg Combat Engineer: 1 Krieg Combat Engineer’s autopistol and trench club can be replaced with 1 autopistol, 1 remote mine and 1 close combat weapon.
- Krieg Combat Engineer: Any number of models can each have their autopistol and trench club replaced with 1 combat shotgun and 1 close combat weapon.
- Krieg Engineer Watchmaster: Any number of models can each have their autopistol and trench club replaced with 1 combat shotgun and 1 close combat weapon.
- Krieg Engineer Watchmaster: The Krieg Engineer Watchmaster’s autopistol can be replaced with one of the following:
- Krieg Engineer Watchmaster: The Krieg Engineer Watchmaster’s trench club can be replaced with one of the following:
- Scouts 6"
- Grenadiers
-
Once per turn, you can target this unit with the Grenade Stratagem for 0CP.
■ 1 Krieg Combat Engineer’s autopistol and trench club can be replaced with 1 flamer and 1 close combat weapon.
■ 1 Krieg Combat Engineer’s autopistol and trench club can be replaced with 1 autopistol, 1 remote mine and 1 close combat weapon.
■ Any number of models can each have their autopistol and trench club replaced with 1 combat shotgun and 1 close combat weapon.
■ The Krieg Engineer Watchmaster’s autopistol can be replaced with one of the following:
◦ 1 bolt pistol
◦ 1 hand flamer
◦ 1 plasma pistol
■ The Krieg Engineer Watchmaster’s trench club can be replaced with one of the following:
◦ 1 chainsword
◦ 1 power weapon
Unit Composition
■ 1 Krieg Engineer Watchmaster
■ 4-9 Krieg Combat Engineers
Every model is equipped with: autopistol; trench club.
Base size: 25mm
+10 pts per 3 models
FAQ
Errata Krieg Combat Engineers, Remote Mine Ability
Change to:
‘Once per battle, at the start of your Shooting phase, you can select one enemy unit within 9" of and visible to the bearer and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds, or 2D3 mortal wounds instead if it is a VEHICLE or FORTIFICATIONS unit.’