Warhammer 40,000 rules

DatasheetsCodex: Genestealer Cults

Kelermorph 60 pts #

Genestealer Cults

M T SV W LD OC
6" 3 5+ (5+ invuln) 3 7+ 1

InfantryCharacterGreat DevourerKelermorph

Wargear

Ranged Weapons
WeaponRangeABSSAPD
Liberator autostubs [DEVASTATING WOUNDS] [PISTOL]12"62+6-21
Melee Weapons
WeaponRangeAWSSAPD
Close combat weaponMelee33+301
Deep Strike
Lone Operative
Heroic Fusillade

Once per turn, after one model from your army with this ability has shot, you can select one INFANTRY unit hit by one or more of those attacks. That unit must take a Battle-shock test.

Hypersensory Abilities

Once per turn, in your opponent’s Movement phase, when an enemy unit ends a Normal, Advance or Fall Back move within 8" of this model, if this model is not within Engagement Range of one or more enemy units, it can shoot at that unit as if it were your Shooting phase and then make a Normal move of up to D6" (it cannot embark within a TRANSPORT as part of this move).

Unit Composition

1 Kelermorph

This model is equipped with: liberator autostubs; close combat weapon.

Base size: 32mm

FAQ

Errata Kelermorph, Hypersensory Abilities

Change to:

‘Once per turn, in your opponent’s Movement phase, when an enemy unit ends a Normal, Advance or Fall Back move within 8" of this model, if this model is not within Engagement Range of one or more enemy units, it can shoot at that unit as if it were your Shooting phase and then make a Normal move of up to D6" (it cannot embark within a Transport as part of this move).

in the full FAQ